Inspired by
@Kris thread about him trying out the rolled up random dungeon i want to start a discussion about the annoyance that many official products cause in me about the seemingly totally senseless architectural features of the dungeon maps.
With some absolutely marvelous exceptions so many dungeon maps presented in official products, be it PnP or also many computer games, have floor maps which commonly lack one thing: Any connection to realism purpose or aestethic.
A building or structure should be desigend to serve a purpose, even a mine has some regularity in it, although here you can argue that the diggers followed some ore vein. But how is it that every temple floor plan looks like it is dedicated to the gods of chaos?
I mean:
- Would even orcs like to inhabit those strange zig zag corridors?
- Is a normal building with one or two quirks so boring?
- Or is it so difficult to build some quirk into a
normal building like a secret tunnel or chamber or a trapdoor?
I often rework or replace official maps, if they do not make sense to me.
And by that i mean sense in purpose, inhabitants and structure of a given dungeon map.
It is one of the things i really like when DMing PnP, that i can rectify the mad labyrinths.
If it would make sense like a madmans dungeon e.g. Undermountain then ok, and every now and then there might be another explanation to a highly unlinear structure, but it seems to be the rule and not the exception.
What are your opinions on that?