The Shackled City Pregame Thread

Blastin

First Post
Repost of character
Player: Blastin
Name: Friar Blutok
Race: Human
Class: Cleric 1 ( of Heironeous)
Exp.: 0
Align.: Lawful Good

Str 14 (+2)
Dex 11 (+0)
Con 12 (+1)
Int 11 (+1)
Wis 17 (+3)
Cha 16 (+3)

HP: 9
AC:16 , FF 16 , Touch 10 (+4 armor, +0 dex, +2 Shield)
Init:
BAB: +0
Speed: 30' (base 30’)

Fort: +3 (+2 base, +1 Con)
Ref: +0 ( +0 base, +0 Dex)
Will: +5 ( +2 base, +3 Wis)

Attacks
Longsword +3 (1-8+2 19-20x2),
Lt crossbow +0 (1-8 19-20x2 80' range),
Morning Star +2 (1-8+2 X2)

Feats
Improved Turning
Augment Healing (from complete devine)
Martial Weapon(longsword) Bonus from war domain
weapon focus(longsword) Bonus from was domain

Class Abilities:
Spontanious cast
Turn Undead D20+3 turning check (cha mod), 2d6+4 turning damage (and effects as 2nd level cleric thanks to improved turning)
Aura
Domains:War and Good


Languages:
Common


Skills:
Appraise: 0 (+0 Int)
Balance: -4(+0 Dex, -4 Armor and Shield)
Bluff: +3 (+3 Cha)
Climb: -2 (+2 Str, -4 Armor and Shield)
*Concentration: +5 (+1 Con, 4 Ranks)
Diplomacy: +3 (+3 Cha)
Disguise: +3 (+3 Cha)
Escape Artist: -4 (+0 Dex, -4 Armor and Shield)
Forgery: +0 (+0 Int)
Gather Info: +3 (+3 Cha)
Handle Animal: +3 (3 cha)
*Heal: +7 (+3 Wis, 4 Ranks)
Hide: -4 (+0 Dex, -4 Armor and Shield)
Intimidate: +3 (+3 Cha)
Jump: -2 (+2 Str, -4 Armor and Shield)
*K(religion): +4 (4 ranks, 0 int)
Listen: +3 (+3 Wisdom)
Move Silently: -4(+0 Dex, -4 Armor and Shield)
Ride: +0 (+0 Dex)
Search: +0 (+0 Int)
Sense Motive: +3 (3 Wis)
Spellcraft: +0 (+0 int)
Spot: +3 (+3 Wisdom)
Survival: +3 (+3 Wisdom)
Swim: -alot (+2 Str, -2 acp, plus weight)
Use Rope: +0 (+0 dex)

Equipment
total weight:

Chainshirt-
Lg wooden Shield-
Longsword-
20 bolts-
morningstar-
Lt Crossbow-


Backpack -
Flint & Steel – 0 lbs, in pack (cost 1 gp)
10 candles- in pack
10 chalk- in pack
10 pitons- in pack
5 torches-in pack
whetstone-in pack
2 belt pouches- on belt
50' hemp rope- tied to pack
Wooden Holy Symbol -around neck
Bedroll - 5 lbs, tied to pack (cost 1 sp)
Waterskinx2 - 4 lb, over shoulder (cost 1 gp)

remaining money, in backpack:20gp, 14sp, 18cp


Spells per day: 0:3 1:2+1 Domains: War and Good
Preped:
0: Detect Magic, Light, Guidance (save dc 13)
1: Bless, cause fear +magic weapon (save dc 14)
 

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Rapida

First Post
Rapida said:
Ivellios Galanodel

Player: rapida
Race: elf
Class: Ranger 1
Exp.: 0
Align.: Chaotic Good

Str 15 +2
Dex 20 +5
Con15 +2
Int 16 +3
Wis 15 +2
Cha 13 +1

HP: 10
AC: 18, FF 14, Touch 14 (+4 armor, +4 dex)
Init: +5
BAB: +1
Speed: 30' (base 30’)

Fort: +4 (+2 base, +2 Con)
Ref: +7 (2 base, +5 Dex)
Will: +2 (0 base, +2 Wis)

Attacks
Longbow(100 Arrows): +6 (+1 Base, +5 dexterity), Damage 1d8 /crit x3
Scimitar: +3 (+1 Base, +2 Str), Damage 1d6 +2/crit 18-20x2
Dagger: +3 (+1 Base, +2 Str), Damage 1d4 +2/crit 19-20x2
Club: +3 (+1 Base, +2 Str), Damage 1d6+2/crit x2
Feats
Point Blank Shot
Track

Class Abilities:
Favored Enemy(Giant)
Racial Abilities:
Low Light Vision
Immune to Sleep Magic
+2 saves vs enchantment spells or effects
Secret Door Detection

Languages:
Common
Elven
Giant
Sylvan
Goblin

Skills:
Appraise: 3 (+3 Int)
Balance: +3(+5 Dex, -2 Armor and Shield)
Bluff: +1 (+1 Cha)
Climb: +2 (+2 Str, -2 Armor and Shield, 2 ranks)
Concentration: +2 (+2 Con)
Diplomacy: +1 (1 Cha)
Disguise: +1 (+1 Cha)
Escape Artist: +3 (+5 Dex, -2 Armor and Shield)
Forgery: +3 (+3 Int)
Gather Info: +1 (+1 Cha)
Handle Animal: +3 (1 cha, 2 ranks)
Heal: +2 (2 Wis)
Hide: +7 (+5 Dex, -2 Armor and Shield, 4 ranks)
Intimidate: +1 (+1 Cha)
Jump: 0 (+2 Str, -2 Armor and Shield)
K(Dungeon): +5 (2 ranks, 3 int)
K(Geography):+7 (4 ranks, 3 int)
K(Nature): +7 (4 ranks, 3 int)
Listen: +8 (+2 Wisdom, 4 ranks, +2 racial)
Move Silently: +7(+5 Dex, -2 Armor and Shield, 4 ranks)
Ride: +5 (+5 Dex)
Search: +5 (+2 racial, +3 Int)
Sense Motive: +2 (2 Wis)
Spot: +8 (4 ranks,+2 Wisdom, +2 racial)
Survival: +6 (+2 Wisdom, 4 ranks)
Swim: -2 (+2 Str, -2 acp)
Use Rope: +7 (+5 dex, 2 ranks)

Equipment
total weight:

Longbow
100 Arrows
Scimitar
2 Daggers (1 on belt, 1 in boot)
Club
Chain Shirt
Traveler’s Outfit
6 Trail Rations
Flint and Steel\
Hempen Rope (50ft)
Waterskin
2 Torches
Backpack
7 Gold
9 Silver
8 Copper
Sorry, but having no internet sucks.
 
Last edited:

Nightcloak

First Post
Adar Maeloc

Male Wizard 1
Lawful Neutral

Str 13 (+1)
Dex 15 (+2)
Con 13 (+1)
Int 16 (+3)
Wis 14 (+2)
Cha 13 (+1)

Hit Points 5 (1d4)
AC 12 (+2 Dex), Touch 12, Flat 10
Init +2
BAB +0, Grapple +1
Speed 30
Fort +1 (+0 base, +1 con), Ref +2 (+0 base, +2 dex), Will +4 (+2 base, +2 wis)

+1 Melee, Quarterstaff 1d6/x2
+2 Ranged (For spell attacks)

Speaks: Common, dwarven, elven, halfling,

Feats:
Point Blank Shot
Precise Shot

Skills:
Appraise: +3 (+3 Int)
Balance: +2 (+2 Dex)
Bluff: +1 (+1 Cha)
Climb: -1 (+1 Str)
Craft (Alchemy) +7 (+3 Int, 4 Ranks)
Concentration: +5 (+1 Con, 4 Ranks)
Decipher Script +7 (+3 Int, 4 Ranks)
Diplomacy: +1 (+1 Cha)
Disguise: +1 (+1 Cha)
Gather Info: +1 (+1 Cha)
Handle Animal: +1 (+1 Cha)
Heal: +2 (+2 Wis)
Hide: -2 (+2 Dex)
Intimidate: +1 (+1 Cha)
Jump: -1 (+1 Str)
Knowledge (Arcana): +7 (4 ranks, +3 Int)
Knowledge (Geography): +7 (4 ranks, +3 Int)
Knowledge (Religion): +7 (4 ranks, +3 Int)
Knowledge (The planes): +7 (4 ranks, +3 Int)
Listen: +2 (+2 Wisdom)
Move Silently: +2 (+2 Dex)
Ride: +2 (+2 Dex)
Search: +3 (+3 Int)
Sense Motive: +2 (+2 Wis)
Spellcraft: +7 (4 ranks, +3 Int)
Spot: +2 (+2 Wisdom)
Survival: +2 (+2 Wisdom)
Swim: +1 (+1 Str)


Equipment: wt 32 lbs
Current Load: Medium (50 lbs. or less)

Explorer’s Outfit 10 gp -
Quarterstaff - 4 lbs.
Holy Symbol, Wooden 1gp -
(Wee Jas)
Backpack 2 gp 2 lbs.
1 week rations, 3.5 gp 7 lb.
Waterskin 1 gp 4 lb.
flint & steel 1 gp -
3 Sunrods 2 gp 1 lb. each
Lantern, Hooded 7 gp 2 lb.
5 Oil 5 sp 1 lb. each
Ink 8 gp -
10 Parchment 1 gp -
Spell Component Pouch 5 gp 2 lb.
Spellbook, Wizards 15 gp. 3 lb.

40 gp, 10 sp remaining

Description:
Size: Medium
6’ 3” tall
185 lbs.
pale skin
Black hair, long and pulled back and tied. Brown eyes under the rim of the wide brimmed hat with a black explorers outfit and dark gloves. A grey scarf contrasts the outfit.

Adar grew up in the countryside around Cauldren, but moved to the city when he apprenticed for the Arcane. Even as a youth he had a dry and analytical personality that made him look at things in a practical if not logical manner. Do to tragedy is his family at a young age, he also developed a sort of fatalism. Not the sort of “oh hum” mentality of pointlessness, but a more quite serenity of the inevitable nature of life – and death. The combination of philosophy and arcane study drove him to the church of the Ruby Sorcerous where he is a devote follower.

On his own from a younger age, Adar still maintains an adventurous side. Delving and exploring being great passions: He knows that life is limited and desires to experience the excitement of exploration and new knowledge with the time he currently has on loan from the Witch goddess

Spells:

In Spell Book

0: All 0 level spells from the PHB

1: Mage Armor
1: Magic Missile
1: Ray of Enfeeblement

Currently Prepared Spells

0: Detect Magic
0: Mage Hand
0: Disrupt Undead

1: Mage Armor
1: Magic Missile
 

Mr_GrinReaper

First Post
O_O Ill be a back up as well if ne1 drops out, but only on account of that riddle... I seriously think i nailed its meaning, just don't want to spoil it for the group.... XD Well... Yea.. Ill just watch and cheer for the peeps... Mr_GrinReaper the cheerleader!! YAY!!!! :p :uhoh:

Edit:
Man, I cant hold it in... >.<

[sblock][sblock][sblock]"The locks are the key to finding them.
Look beyond the curtain, below the cauldron.
Beware the doors with teeth.
Descend into the malachite 'hold, where precious life is bought with gold.
Half a dwarf binds them, but not for long."[/sblock]

[sblock][sblock]
Locks are the key…… (some clue will be found in the locks)
Look beyond the curtain, below the cauldron. (Literal or not, Below the city, the basement of an alchemist, hidden entrance) (The lake could be possible, Curtain=waterfall)
Beware the doors with teeth. (Trapped doors, Cavern enterance)
Descend into the malachite hold where precious life is bought with gold. ( SLAVERY, Malachite hold= ? Irreverant?)
Half a dwarf binds them, but not for long.
Half a dwarf binds them? (Something happens, they are sold into slavery perhaps, or else…… sacrificed? Something happens)
[/sblock]
Whats all this half a dwarf business ne way?..... Prob irreverent….
[/sblock]
[/sblock]
Clue is in the locks of the orphanage or in the locksmiths shop who made them,
Through a waterfall, or a hidden door in an alchemists lab, lake would be cauldron if not literal.
Traps on the doors, or a cavern entrance.
Involves slavery in some dwarven establishment (Deep Dwarves?)
Could a deep dwarf be the “half a dwarf” and not for long is either being sold or sacrificed. Etc. (means the group would have to act fast)
[/sblock]
 
Last edited:

themind

Explorer
OK people. We have an opening. I believe that MarCsigs was next in line. So we will wait and see if he is still interested. I'm not sure if anyone else was in on the waiting list or not.
 

MarkCsigs

First Post
themind said:
OK people. We have an opening. I believe that MarCsigs was next in line. So we will wait and see if he is still interested. I'm not sure if anyone else was in on the waiting list or not.

Yup, I'm still interested! I'm not going to be able to put a character together right away, though ... but I should be able to do it before the weekend, for sure.
 

themind

Explorer
Great.

Just in case you don't know, Blastin had to drop out. He was the Cleric.

You can be whatever class you want but I just thought I'd mention it.
 

themind

Explorer
Oh, can someone in the game send me the Info I emailed to everyone.

All of that was on my other computer, which has again crapped out on me. Will need to reboot it, thus loosing everything on there.

So I can email it to MarkCsigs, and have it on my laptop in case I need to send it to others that may join in the future.
 

MarkCsigs

First Post
I read through all the other characters, and I'll be happy to play a Cleric ... but I'm not sure I saw a link to where we're rolling dice ...
 


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