The Vicar
Description: Small and thin for a human, but deceptively quick. Thinning, whispy black hair, sunken cheeks but a strong chin. Piercing eyes. Wears a lot of dark colors; typically studded leather armor of a very dark brown under a heavy black cloak. Wears a wide-brimmed, black leather hat. The holy symbol of polished silver around his neck stands out like a beacon against all the dark colors.
Mannerisms: Speaks softly under normal circumstances, but can become fiery and intense. Tends to refer to himself as "The Vicar" in the third person when agitated. Has a hacking cough that always seems to return, even if cured.
Player: MarkCsigs
Name: The Vicar (a.k.a. Arik Hammill)
Race: Human
Class: Cleric 1 ( of St. Cuthbert)
Exp.: 0
Align.: Lawful Neutral
Dice rolls found here:
http://invisiblecastle.com/find.py?u=The Vicar&limit=on
Str 11 (+0)
Dex 13 (+1)
Con 9 (-1)
Int 14 (+2)
Wis 16 (+3)
Cha 12 (+1)
HP: 7
AC: 16, FF 15, Touch 11 (+3 armor, +1 dex, +2 Shield)
Init: +5 (+1 Dex, +4 Improved Init. feat)
BAB: +0
Speed: 20' (base 30’)
Fort: +1 (+2 base, -1 Con)
Ref: +1 ( +0 base, +1 Dex)
Will: +5 ( +2 base, +3 Wis)
Attacks
Heavy Mace +0 (1-8, x2)
Sling +1 (1-4, x2, range 50')
Feats
Improved Initiative
Augment Healing
Class Abilities:
Spontanious cast
Turn Undead D20+1 turning check (cha mod), 2d6+2 turning damage
Aura
Domains: Law, Protection
Languages:
Common
Abyssal
Infernal
Draconic
Skills:
Appraise: 2 (+2 Int)
Balance: -2 (+1 Dex, -3 Armor and Shield)
Bluff: +1 (+1 Cha)
Climb: -3 (+0 Str, -3 Armor and Shield)
*Concentration: +3 (-1 Con, 4 Ranks)
Diplomacy: +1 (+1 Cha)
Disguise: +1 (+1 Cha)
Escape Artist: -2 (+1 Dex, -3 Armor and Shield)
Forgery: +2 (+2 Int)
Gather Info: +1 (+1 Cha)
Handle Animal: +1 (1 cha)
*Heal: +7 (+3 Wis, 4 Ranks)
Hide: -2 (+1 Dex, -3 Armor and Shield)
Intimidate: +1 (+1 Cha)
Jump: -3 (+0 Str, -3 Armor and Shield)
*K(arcana): +3 (1 rank, +2 int)
*K(history): +3 (1 rank, +2 int)
*K(local): +3 (2 cross-class ranks, +2 int)
*K(planes): +4 (2 ranks, +2 int)
*K(religion): +6 (4 ranks, +2 int)
Listen: +3 (+3 Wisdom)
Move Silently: -2 (+1 Dex, -3 Armor and Shield)
Ride: +1 (+1 Dex)
Search: +2 (+2 Int)
Sense Motive: +3 (3 Wis)
*Speak Language (Draconic)
*Spellcraft: +3 (1 rank, +2 int)
Spot: +3 (+3 Wisdom)
Survival: +3 (+3 Wisdom)
Swim: -alot (+0 Str, -1 acp, plus weight)
Use Rope: +1 (+1 dex)
Equipment (39 - 76 lbs = med. load)
total weight: 63 lbs
Studded Leather Armor 20
Heavy Wooden Shield 10
Heavy Mace 8
Sling & 10 bullets 5
Backpack - 2
Flint & Steel – 0 lbs
10 candles- in pack - 1
2 torches-in pack - 2
4 days trail rations - in pack - 4
Prayer book - in pack (if not in hand) - 1
2 belt pouches- on belt 1
1 chalk- in left belt pouch - 0
1 holy water - in left belt pouch 1
Silver Holy Symbol -around neck 1
Bedroll - 5 lbs, tied to pack
Waterskin - 2 lb, over shoulder
remaining money 11 gp, 5 sp, 4 cp in right belt pouch
Spells per day: 0:3 1:2+1 Domains: Protection and Law
Preped:
0: Detect Magic, Light, Guidance (save dc 13)
1: Bless, Command (save dc 14), *Sanctuary
Backstory: (themind -- I tried to make a backstory that was interesting and had some connections to the current story line ... if there are too many connections, let me know).
Arik Hammill was born to a poor mother in a village not far from Cauldron. A small and sickly child, many predicted he would never live a year ... but survive he did into a feisty and passionate young boy (despite a lingering cough that never seems to go away for long ...). His father, she assured him was a brave mercenary warrior who was travelling off to far lands in search of adventure and treasure. Arik had great fantasies of his father one day returning with great jewels and magics that would save him and his mother from poverty. It wasn't until much older that Arik realized these fantasies, and any notion of romance between his parents was probably very naive ...
Arik's mother was both strict and loving with her son, and worked hard as a seamstress to support them both. Although they lived in a poor village, her skills and reputation began to grow. Her crowning achievement was a gown which she worked on for nearly a year. She entered it in a local fair and was delighted when it took first prize. A haughty and spoiled daughter of a powerful merchant offered to buy it, but Arik's mother refused, as the girl became more angry and beligerient. "I'll sell this dress to no one ..." she proudly told her son, who was in his early teens by now. "instead, 'twill be a gift for the lady who catches your fancy enough to marry!"
Unfortunately that night, as Arik was out earning his copper helping the lamplighter, someone broke into their home ... the dress was gone and his poor mother lay gasping for life. Unsure of how to help her, he ran to the local temple ... but the priest was still at the fair enjoying the wine a little too much. By the time Arik could get him to stagger over, it was too late to save his mother. Her last gasp was the name of the merchant's daughter.
Arik the once cheerful boy became sullen and serious after the death of his mother. The one solace that he took, is that justice would at least be served for the merchant's daughter. He was stunned, however when the local law decided to look the other way and blamed the crime on wandering thieves. No one was ever arrested. Not even when the girl flaunted her victory by wearing the very same gown to fashionable events ...
Feeling badly that he let down Arik and his mother, the priest took the boy in as his ward and began teaching him priestly ways. But Arik's anger and resentment prevented him from being a good pupil and eventually he ran away to Cauldron.
Arik skulked around Cauldron for a while as a vagrant, begging and scrounging and sometimes using his meager healing skills on those too poor to afford magical aid ... but not without a bit of preaching about mending their ways. It was here that some of the other homeless began referring to him as "The Vicar", a nickname which he now prefers. He did not stay in the streets very long ... between his basic priestly teachings and his deep need for law and an inner thirst for vengeance, he eventually drifted into service at the Church of St. Cuthbert.
He has worked dutifully for the church, and has found a thirst for knowledge and for obscure languagues. He hasn't forgotten his past, however and is especially keen to help those who have been victimized by people who have abused their power and thought themselves above the law. He has no tolerance for bullies. He also has a soft spot for children without parents, and has often volunteered to help at the orphanage.