Deadguy said:I think I understand the logic of this change. Under the original rules, you had to complete Paths to get greater powers, and so there was a strong incentive to do so. The N#Bonus Feats were a counterweight that gives you an incentive to spread your choices around and widen rather than deepen your knowledge.
Now look at Ari's suggestions. Since you no longer need to follow a Path to get greater powers known, there's little incentive to do so. So now the Bonus Feats serve as a counterweight encouraging you to complete Paths.
I agree there are bunching effects, but this way the Bonus Feats do at least serve their original purpose.
Ah, that makes sense. Now that I understand these changes better, I like them much more. Looking back at what Ari suggested for changes, I think there's a significantly greater temptation for me to try the class. There are still a few things that I just plain don't like (multiple ability dependency being a primary one), but I think the class would be much more workable under these changes.