delericho
Legend
I think there's a problem with building a 'shared experience' - there are just too many adventures being produced for any one of them to have enough of an audience to really get to that point. This is distinct from the 1e days when there were very few releases generally, and very few adventure releases, and so everyone played them.
I might be wrong, of course. I do feel, though, that a 'shared experience' would be very good for the game, and for the community. I just don't know if it's possible.
I also feel that shorter adventures have more of a chance of becoming a 'shared experience', since I expect very many more groups will start any Adventure Path than will eventually finish it, and a lot of groups may well not embark on an Adventure Path because of the commitment implied.
Of the early 3e adventures, I expect "Sunless Citadel" is closest to being a 'shared experience', with perhaps "Death in Freeport" also being close. "Red Hand of Doom" may well get there as well. I suspect RttToEE won't, largely because it's just not a particularly good adventure. (Far far too much dungeon crawl, IMO.)
I might be wrong, of course. I do feel, though, that a 'shared experience' would be very good for the game, and for the community. I just don't know if it's possible.
I also feel that shorter adventures have more of a chance of becoming a 'shared experience', since I expect very many more groups will start any Adventure Path than will eventually finish it, and a lot of groups may well not embark on an Adventure Path because of the commitment implied.
Of the early 3e adventures, I expect "Sunless Citadel" is closest to being a 'shared experience', with perhaps "Death in Freeport" also being close. "Red Hand of Doom" may well get there as well. I suspect RttToEE won't, largely because it's just not a particularly good adventure. (Far far too much dungeon crawl, IMO.)