The Signs of a Good DM

*) Be flexible enough with the rules to allow crazy fun stunts when described well by the players that encourages fun.

*) Be firm enough to not only say no to a player, but also give a valid reason why not when someone is obviously stretching things to far.

*) Be consistent with your rulings.

*) Allow the players to uses thier special features often enough to make the class choice relavent while not turning combats into a cakewalk.
 

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Would never answer a player's question with "Because I say so, and I'm the DM" but would have the acceptance and respect of all the players if he did.
 

Sadly, I can't give XP to Umbran again at the moment, either.

We had a GM years ago whose personal hygiene was nonexistent and whose BO was probably deadlier than the opponents we encountered - but gods, could he stir up a great game! We never failed to enjoy ourselves - even when things were turning to custard for the team, it was a great adventure.
 

In addition to some of the other points above, I think a good DM observes his players' behavior and actively solicits feedback on their likes and dislikes. Flexibility is then necessary so you can put what you learn into action.
 

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