*) Be flexible enough with the rules to allow crazy fun stunts when described well by the players that encourages fun.
*) Be firm enough to not only say no to a player, but also give a valid reason why not when someone is obviously stretching things to far.
*) Be consistent with your rulings.
*) Allow the players to uses thier special features often enough to make the class choice relavent while not turning combats into a cakewalk.
*) Be firm enough to not only say no to a player, but also give a valid reason why not when someone is obviously stretching things to far.
*) Be consistent with your rulings.
*) Allow the players to uses thier special features often enough to make the class choice relavent while not turning combats into a cakewalk.