I find that even with turn undead, facing off against dozens of, say, shadows is still satisfyingly fear-evoking. That's my solution: turn undead? More undead!Crothian said:leave turn undead out of the players hands. It can make undead actually scarey again, turn undead is too easy.
No. Unless your world has magic shops where PCs can buy multitudes of scrolls whenever they need them, keeping scrolls on hand to deal with such problems is not a viable long-term strategy. Scrolls are great in a pinch, but they are not a substitute for having the spells on your list. Sure, a cleric's not going to keep lesser restoration prepared (who would? it's highly situational), but it is the quintessential "morning after" spell. Denying it to clerics by only allowing the class a sorcerer's spells known progression is denying the cleric his basic role in the party. Given the need for those situational spells that the cleric and druid lists teem with, it would radically change the dynamic of the game to force clerics and druids to choose between fun spells and necessary spells to be placed on their lists forevermore. What you'd have, essentially, would be the favored soul, a class whose healing role is expressly stated as being secondary to that of the cleric's. It certainly wouldn't break the game to use this UA variant, and it does create interesting challenges. But it's wise to acknowledge that if one uses that variant they are significantly limiting the healing resources of the standard group of PCs in a standard campaign.darkbard said:certainly, i agree forceuser. but my point is that since clerics would probably always have spells like hold person prepared instead of lesser restoration, does it matter to limit their spellcasting to a sorcerer mechanic. that is, if they never prepare other spells, aren't clerics limiting themselves to this mechanic anyway? sure, there are the occasions when a cleric will prepare a spell like lesser restoration to help his comrades recover after a fight with an ability damage-inclictor. but these situations tend to happen after the fact, rather than the cleric having the spell prepared ahead of time for such usage. wouldn't it be better to just carry a few choice scrolls for situations like this and have the flexibility of spontaneous casting?
Actually, I'm not forgetting that argument, I'm ignoring it. What you say is true, but it wasn't germane to our dialog.Nonlethal Force said:And, the little argument above me (for several posts) is forgetting the fact that in both the miniatures handbook and the Complete Divine they thought it important enough to fill a few pages with a divine caster who acts in many ways as a cleric.
My point? Clerics are good for some people ... Favored Souls are good for others. Neither is perfect, which is why it is okay to have both.
ForceUser said:But it's wise to acknowledge that if one uses that variant they are significantly limiting the healing resources of the standard group of PCs in a standard campaign.
darkbard said:unearthed arcana introduces an alternate mechanic to handle clerics and druids much as a sorcerer. in essence, the cleric [or druid] loses the versatility of the complete spell list in return for a core group of spells at each spell level plus domain spells; these core and domain spells can be cast in any combination, just as a sorcerer. the trade-off is ostensibly that though the cleric loses versatility, it makes up for this by increased punch [need six blesses a day? no problem. four magic weapons? piece of cake.].
personally, i love this option. in fact, it has been my experience that clerics tend to rely on a core list of spells from day to day anyhow [even with spontaneous healing, etc.], so the trade-off the cleric makes is minimal. from a flavor perspective, it also sits better with me that an agent of a divine power can call upon the power to work a limited number of miracles. the idea of filling the shopping cart with miracles [hmmm... today i think i'll need to bless some water, command a couple of times and perhaps cast sanctuary!] ahead of time never seemed to work from a flavor perspective.
sure, this may increase the need for planning a bit: your character doesn't know lesser restoration, so you better stock up on scrolls since you can't just swap out a cure wounds spell to restore your barbarian buddy's sapped strength. but i think that's a good thing.
what are your opinions or experiences? am i missing something with what i think to be an under-utilized alternative?