PapersAndPaychecks said:Leeeeeeeeroooooooy Jennnnnnnnkins!
jefgorbach said:First, check the immediate area for signs of traffic/recent activity for an idea asto what lurks nearby then determine if the stairway area can be isolated from intrusion so hopefully nothing from level-1 follows us down/lays traps for our return before letting the "scout" proceed down cautiously while the form a defensive zone above.
Once at the bottom, determine if the landing can be isolated from the rest of the level, for use as a defensible camp for further incursions. Rig a trip-line across the stairs before exploring level2.
RangerWickett said:Go back outside the dungeon, take a few planks of wood from the wagon our donkeyhorse pulled in, and proceed to craft a makeshift trap door over the stairs. Weight the trap door with stones, etch it with prayers, and rig a trap on it so any creature that opens it from below will be doused on oil and lit on fire.
Then go back to the wagon, get a couple chickens, and prepare to send them into the next room on the first floor.
Unless you have a time limit, why not be paranoid?
DEFCON 1 said:I roll my attempt to disbelieve the illusion.
You charge down the stairs, screaming your name. In so doing, you wake up the troglodytes at the foot of the stairs, and they murder you and then chase down your friends who remained at the top of the stairs, murdering them as well.
You then get a book deal and start making money on the speech circuit. Gamers everywhere facepalm.
I take half the money I made from the speech circuit and the book deal and split it with the other party members.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.