The Standing Stone: experiences?

Our group ran through it last fall. Here's a few observations from a player perspective. Party was 5 characters: Psi-Warrior, Ranger Archer, Spirit Shaman, Fighter/Rogue, and another psi character..might've been a Wilder, I forget.

- The random encounters that include the treants, those were pretty tough on our party. The durn things just can take alot of punishment, the terrain was very restrictive(made worse by the treant reach), and combine it with the invisible fey for those encounters for which we had no defense, it got irritating when we kept running into them.

- The whole horesman thing was kinda cool, but it took a while to figure out what the deal was with him, and how to get rid of him. Maybe we missed some of the clues, but it didnt feel very well connected untill after the DM told us the full story.

- The Barrow Maze was a bit irritating to go through as well. Just so many choices of paths with no real direction. The 5-foot corridors were a pain too. The final encounter in the barrow was cool.

- The story was pretty good, just the links seemed to be a bit weak.
 

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We did this one a little more than three years ago and had fun. The crazy Bard was annoying, the animal people were funny. Our Ranger ended up sleeping with the fox woman (not knowing she had come from an animal) and has never heard the end of it since. The crazy monkey things were tough. I forget what they kept saying, but it was amusing too.
 

Talic said:
The story was pretty good, just the links seemed to be a bit weak.

Well, this is the perennial DM's problem when it comes to adventures with a bit of plot. Maybe that's way under pressure lots of us default to site-based, come-and-whomp-them scenarios?

It's good to hear that perspective though. I think I might need to (ever so subtly, of course) prompt the PCs at certain times, and also maybe hold an NPC is reserve to spill a few beans.
 

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