Eldorian said:
Have you perhaps thought that a star pact warlock with decent int (he's not going to have a 10 here, guys), but with primary stats con and cha, gains a lesser benefit on these powers in return for his versatility in choosing powers that affect numerous defenses, pays for this versatility by losing out on crazy high pact bonuses, and this is in turn balanced by those powers having better pact bonuses than the other two pacts, and a star pact warlock who maximizes con or cha and int gains a benefit of good pact bonuses at the cost of power selection?
I personally like all 3 pacts.
Maybe not 10 Int, but clearly she will not have more than 13 Int if she wants competitive Con and Cha, and, more important by far than the starting stats once you actually start advancing, she won't ever be raising Int except at the mandatory 11 and 21 bumps. The difference between 10 and 13 Int is just a +1 (at Paragon it's a +2, then back to +1 again at Epic). The Cha/Int Star Warlock will have +8 more than than 10 Int (eventually 12 at Epic) Warlock and +7 more than the 13 Int (eventually 15 at Epic) Warlock. Unlike 0 to 1, that's a hugely noticable change. If you aren't going to be raising Int because you're Con/Cha, you almost might as well have 10 (though the 13 can be nice for feat prereqs)--that's where the biggest boosts come from.
Yes, you can absolutely play the Con/Cha Star Warlock anyway, (though due to the paucity of actual bonuses for picking Star powers, you were probably better off being one of the other pacts and dipping Star, but not by so much that it's unplayable). And you can play a Str/Wis Cleric with no Charisma.
However, it is insulting and blatantly false to ascribe stupidity or inability to understand the 4e ruleset as the motive of the people who have noticed these points and are posting about it here. Everyone knows that you can be bumping up two stats each level--people in this thread don't think that stat raises work like in 3e. But you can't raise
three stats per level. So you miss out on quite a bit by raising both Cha and Con, and the other two pacts need not.
The solution to the complaints of a 'Star Pact Handicap', of course, is to creatively design a Star Warlock who only uses either Con or Cha, something that there is more than enough design space to do with just the powers in the PH (and it'll be even easier when the Arcane sourcebook comes out). And if you can't or won't do that, the Con/Cha option is out there too.