The Sunless Citadel [IC1]

Errandir

First Post
Eivan moves up behind Brunhilde as she opens the door. "Anything in there?" he whispers, trying to peer past her towards the opened chamber.

[sblock=ooc]Well, I'm back now. Thanks for being patient.[/sblock]
 

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perrinmiller

Adventurer
The door opens to reveal a ruined chamber, standing empty of all but a litter of rocky debris. With the dust visible, the room looks undisturbed for quite some time.

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<<OOC: I will be mostly unavailable for IC posting over the weekend, only checking things from my phone. I expect a backlog to develop on all of my games so after today it may take me a day or two to update again. >>
 

WarShrike

First Post
"Looks empty" says Gregor, turning away from the entrance, disappointed. He takes a step back and turns to face the stone door.

[sblock=ooc]Move to AJ-15.[/sblock]
 


grufflehead

First Post
'Hang on a minute' hisses Brunhilde. 'Some of can't see that well; can you shine the torch in there Eivan?'.

She turns to Gregor and says 'what if there's something waiting to jump out behind us? If we open all the doors', she glowers at the dwarf, 'we might get surrounded'.

OOC - as we only have 1 torch lit as far as I am aware, if we shine light into the room then the corridor will be dark and vice versa. Unless Krindorf is planning on sneaking off on his own, none of the rest of us can see our hands in front of our faces without light, so I suggest we light another torch, or a lantern (which can be set down) if we get into combat. Krindorf is the obvious choice to carry it as he has a 1-handed weapon and no shield unlike Gregor or Brunhilde.
 
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perrinmiller

Adventurer
<<OOC: Up to you, do you guys have a lantern? Torch provides 20feet radius bright illumination in all directions, shadowy out to 40feet. Once walls start getting in the way, then the shadowy illumination fills in the squares without direct line of site to the torch if they are within the 20ft radius.>>
 



perrinmiller

Adventurer
Alright guys, shutting it down. Couple of reasons:

1. Not sure this was the right mix of players. Maybe different expectations or styles, but the chemistry across the board just wasn't there.

2. I have my doubts about dungeon crawls in the PbP environment. They can get tedious at times, but if the players don't role-play and feed off each other, then it isn't very fun to just post a sentence saying your character went to this square. As near as I can tell, no one was really having a good time for the last several weeks.

3. I have learned a fair amount about the common mentality that seems to be prevalent here at EnWorld. It just doesn't match my published expectations for this game.

On another site, I have 3-4 other groups of players in games that I DM that don't have this problem. Honestly I find myself fortunate that the first game I got into at EnWorld back in the spring has 4 good players and we are still going strong, not even stalling out while players take vacation. I enjoy playing it and I am able to post almost daily or every other day. Unfortunately, that is a unique experience as every other game I have been apart of since falls below that standard. I do not blame the GMs or even individual players for this, I think it is just the culture of this site and the players that are different are hard to find.

If it weren't for the unique settings here that I cannot find elsewhere, I would probably drop most of my games here at EnWorld to free up time to play in games with others that match my style. When I arrived, I was practically begging to play in other peoples' games, but now that is no longer the case. There are plenty of mediocre games around here that need quality players, I just want to play in a few good ones with others that post regularly and with substance. Sadly my attempt at creating one here failed. I don't plan on DMing here anymore, but I will continue to focus on my games as a player to provide the best example I can, hoping others will emulate or feed off of my style.

Happy adventuring. :)
 

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