Bloodstone Mage
First Post
My apologies if this belongs more in the House Rules forum.
I'm thinking about using a sort-of house rule/mechanic to encourage role playing. I'm calling it the Talk Clock (mainly because I like the cheesy-ness of it). I time the players to see how long they can role play in-character using each others' character names and in-game references. Then, I reward the PCs who participated with EXP based on the time spent playing in-character. I want it to be a kind of a "hot potato" mechanic of role playing. I'm thinking of about 1 EXP or 2 EXP per second, or something around that time/EXP frame. I'm still thinking of how it could work and even if it's a good idea or not (which is why I'm posting this thread here). Please give me your suggestions, insights, and opinions.
Also, I'm thinking of letting players control of NPCs in combat and in certain scenarios, such as when PCs explore a new area.
Anyways, these aren't concrete, and they're ideas I just came up with, and I'm still tinkering with them.
Thanks in advance.
Cheers!
I'm thinking about using a sort-of house rule/mechanic to encourage role playing. I'm calling it the Talk Clock (mainly because I like the cheesy-ness of it). I time the players to see how long they can role play in-character using each others' character names and in-game references. Then, I reward the PCs who participated with EXP based on the time spent playing in-character. I want it to be a kind of a "hot potato" mechanic of role playing. I'm thinking of about 1 EXP or 2 EXP per second, or something around that time/EXP frame. I'm still thinking of how it could work and even if it's a good idea or not (which is why I'm posting this thread here). Please give me your suggestions, insights, and opinions.
Also, I'm thinking of letting players control of NPCs in combat and in certain scenarios, such as when PCs explore a new area.
Anyways, these aren't concrete, and they're ideas I just came up with, and I'm still tinkering with them.
Thanks in advance.
Cheers!