The Tarrasque: An indepth analysis


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You knowOlgar, you should put up the ROO adventure for sale on drivethru or whatever once 3rd party GSL is open for all. it IS the FIRST dnd adventure ever released for the public.

(Necromancer games must loathe you utterly btw)
 



It has 1400 HP, what more do you want? Five characters hitting it with their most awesome powers and expending their action points won't even bloody it!
 

Incenjucar said:
Can you imagine an adventure centered around Rescuing the Terrasque from death and Returning it to the World so it can resume its function?

I like the Cloverfield idea of the Tarrasque... The very first campaign adventure for my 4E game would revolve around the Tarrasque (ie Cloverfield) attacking a large town the PCs live in, and them trying to avoid it and get out alive. I see a lot of skill challenge possibilities involved in this. Imagine starting a campaign and the first monster you put your 1st level PCs "against" is a Tarrasque :)
 

I really like that idea. Have it be a recurring theme as the PC's try and figure out why the Tarrasque is awakening so often.... leading to Orcus and his insane plan to claim the Tarrasque (returning to the theme of a previous post) having the PC's remove it from the prime only to discover that it is vital to continued life then having to rescue it from Orcus etc.
 

RigaMortus2 said:
I like the Cloverfield idea of the Tarrasque... The very first campaign adventure for my 4E game would revolve around the Tarrasque (ie Cloverfield) attacking a large town the PCs live in, and them trying to avoid it and get out alive. I see a lot of skill challenge possibilities involved in this. Imagine starting a campaign and the first monster you put your 1st level PCs "against" is a Tarrasque :)

Over the course of the campaign, you start marking down this 5 mile wide swath across the continent, marking the path where it's passed through and completely obliterated every living thing. They're in a race to get to a high enough level to kill it before it completely wipes out everyone on the planet...

Geeze, that could get dark really, really quickly... That city they stayed at for awhile back when they were 4th level? Ground into dust. All those villagers they rescued from orc raiders when they were 6th level? Devoured. The princess they rescued when they were 10th level? Tarrasque showed up on her wedding day 6 months later and slaughtered everyone. The only quiet times are when the thing is walking across the ocean bottom to reach some new place to destroy.
 

You know, a character with flight and no max altitude with an attack of range >40 (like, just say, a longbow) that can deal 11 or more damage can still kite the Tarrasque easily. Would anyone like to run a solitary ranger with Far Shot and a flying mount (and arbitrary amounts of arrows) and see what happens?

Assume basic attacks and a +1 vicious longbow. We'll be doing 8+5 + 6 (quarry) + 1d12 per crit, and we'll be critting about one in every 20 shots. That's 1.25 damage per arrow. So, 1136 arrows later, you can have a dead tarrasque.
 

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