The Ten Best Feats


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I'd rate envelop the wall from the Kingdom's of Kalamar Player's Guide as a useful Spellcaster feat when dealing with spell resistance, but only for sorcerers. Wizards are, imho, better served with Spell Penetration/Greater Spell Penetration.

One metamagic feat I often take is Extend Spell.
 


Ahha! Non-spellcasting character was in the small print!

In no special order, avoiding the ELH, and regarding the PsyWar as a spelluser:

1. Leadership
2. Power Attack
3. Spring Attack
4. Expertise
5. Luck of Heroes
6. Iron Will
7. Rapid Shot
8. Whirlwind Attack
9. Blind Fighting
10. Combat Reflexes

Almost made the grade (for me):
Cleave
Twin Sword Style

So the conclusion I must reach is: for the non-spelluser, there hasn't been a great deal of "power ups" since the release of the 3e PHB...IMHO at least
 

Let's see....my top 10 would be...

1. Leadership (DMG)
2. Expert Tactician (S&S)
3. Up the Walls (PsiHB)
4. Unbalancing Strike (OA)
5. Freezing the Lifeblood (OA)
6. Manyshot (ELH)
7. Tread on the Blade (Rokugan)
8. Way of the Crane(Rokugan)
9. Iaijutsu Master (OA)
10. Void Use (Rokugan)
 

All books, non-spellcaster, no particular order:

1) Power Attack (No cap!!! AC's are too low in general!!!)
2) Leadership - cohorts can get too tough, too easy
3) Cleave - extra attacks are good!
4) Spring Attack - situational, but can be devastating
5) Spirited Charge - see Sultans of Smack :rolleyes:
6) Rapid Shot - the more attacks the better
7) Hand of Osano Wo (Rokugan) - PA, miss, and still do damage!
8) Karmic Strike (OA)- more free attacks!
9) Riposte (EQ) - more free attacks, especially bad w/Karmic Strike
10) Weapon Finesse - (makes the biggest difference for non-melee like Rogue and Monk)

In 3E, actions are your greatest ally. Get more, you win.

Next, your capacity to hit.

Next, how much pain you can bring.
 


Is Luck of Heroes a regional feat?

No Order

1) Improved Initiative (everyone must have)
2) Large and in Charge (awsome for badguys)
3) Improved Crit (with a keen Falchion)
4) Expert Tactician
5) Spring Attack (with reach and and a high move this feat is really annoying)
6) Quicker Than the Eye (with Exp Tactician)
7) Power Attack
8) Mantis Leap
9) Knock Back
10) Iron Will
 

my $.02

expert tactician
many shot
power attack
superior expertise
freeze the lifeblood
unbalancing strike
improved grapple
large and in charge
spring attack
spirited charge
power critical
leadership

(I know - its 12)

If we were including Rokugan stuff, this list would be completely different:

Tread on the Blade
daisho technique
crane technique
let him go by
soul of the four winds
the final lessen (ashockney - I think this is what you were thinking of - the Hand of Osano-Wo causes offhand to do normal str damage)
the mountain does not fall
the mountain does not move
the pincers hold, the tail strikes
 


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