Zaruthustran
The tingling means it’s working!
(no particular order)
1. Improved Init (being flat-footed sucks; acting while others are flat-footed rules)
2. Quickdraw (it's great to be able to draw and attack in the surprise round)
3. Spring Attack (the best way to avoid damage is to not be in range)
4. Leadership (did someone call for a Red Shirt?)
5. Divine Might (with a 14 or higher Cha, you get the dam bonus of rage without the - to AC, many times a day--with no fatigue)
6. TWF
7. Ambi (use these two with a large shield, bastard sword, and spiked armor. Good dam + good AC = good times)
8. Improved Critical
9. Expertise (useful when you face level-drain, Harm, and other nasty melee effects)
10. Precise Shot
1. Improved Init (being flat-footed sucks; acting while others are flat-footed rules)
2. Quickdraw (it's great to be able to draw and attack in the surprise round)
3. Spring Attack (the best way to avoid damage is to not be in range)
4. Leadership (did someone call for a Red Shirt?)
5. Divine Might (with a 14 or higher Cha, you get the dam bonus of rage without the - to AC, many times a day--with no fatigue)
6. TWF
7. Ambi (use these two with a large shield, bastard sword, and spiked armor. Good dam + good AC = good times)
8. Improved Critical
9. Expertise (useful when you face level-drain, Harm, and other nasty melee effects)
10. Precise Shot