Assume for a second that the DM is allowing any feats in your game. Any, including the original feats from 3.0, unerrated.
Assume your character is a fighter (any type, PrC, or fighter/other class combination, as long as he is not a spellcaster - cleric, wizard, bard, or otherwise.)
Assume the party wizard is taking the feats above. Or, if not exactly the above, something equally godawfully powerful.
Now, you know that your DM is probably going to be throwing spellcasting opponents at you, who also have access to these original, unerrated feats and feat combinations. In other words, some real bad dude wizards and clerics are coming your way.
And you're playing a fighter. (Or, a fighter/rogue. Or mostly a rogue. Or something else, but not a spellcaster.)
What feats would YOU take, to beef up your non-spellcasting character, in this scenario?
You can take any feats you want, including original and unerrated feats.
You can use UA to gain drawbacks and 2 extra feats if you want.
How would you build a fighter, fighter/rogue, or rogue, to compete against the magic-gone-wild scenario above? How would you put these outrageous clerics and wizards in their place, and show them that fighters and rogues still rule, when it comes down to push comes to shove?
(No infinity engines, please!)