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The Test of Time

Erekose13 said:
Elocin: [sblock]Soen sounds like he is feeling a bit depressed about his luck. If you need any suggestions on spells just let me know. Mudball is not one of my favorites because it requires a pure ranged attack. Where as Stone Blast or Mind Stab are ranged touch attacks and Cold Blast is a ray. There are a couple of nice combat type spells in Grimoire 2 that I can send you ~Unhand (ranged disarm) and Guilt (target losses action).[/sblock]

Erekose13:
[sblock]Soen is VERY annoyed about his luck with spells but as a player I am just laughing my ass off. I forgot to say that Soen will be memorizing a different spell and the only reason why I choose Mudball in the first place is I kind of wanted to be different and not pick the same spells as everyone else does when they play a Magister. After this combat is over I plan on re-arranging my spells a bit. I hope to be picking up Arcana Evolved and Grimoire 2 shortly and will again probably re-memorize spells that I feel might fit for Soen.[/sblock]
 

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Elocin: [sblock]Just let me know if you need some of the Grimoire 2 stuff as I don't mind sharing with my players. AE is a bit different cause I only have a playtest copy and with the NDAs and all I shouldnt share that stuff.[/sblock]
 

Rurrahr

Now that his weapon and shield are ready Rurrahr attacks with his battle claw.

+5 1d8+3, 19-20x2, Greater Battle claw--for round two
 

Milton, without any hesitation, leaps into the fray, his glaive swinging up, left, down.

Normal attack, unless a charge is permitted under the terrain circumstances.
 


Eonthar said:
OOC:
On round 2, he will use the "Battle Focus" combat ritual, and perform a full attack (+1 to all attacks due to the combat ritual).

Longsword attack: d20+5+1 = 25 (+2 if flanking)
damage: d8+5 = 17
Shortsword attack: d20+4+1 = 15 (+2 if flanking)
damage: d6+2 = 6

Elrion will continue with round 2 as described in an earlier post, and recapped here.
 

Round 2

[Round 2]

Rurrarh takes advantage of the giant's distracting presence on the opposite side of the creature and digs his battle claw into the thing's leg. The claw inflicts a greivous wound through the tough flesh. [hit 17, dmg 7]

The creature tries again to scratch at Rurrahr but is unable to get past his armor. The thing looks very aggressive, even more so now that it is wounded and surrounded. It fights on tenaciously.

Ou Rathlin leaps into the fray opposite Elrion, but is unable to connect with her sword.

Shi-Torob's attack this round finds flesh, though it is very tough. His large blade digs in deep further angering the creature. [hit 18, dmg 8]

Milton leaps into the fray attacking with his glaive, charging down the dirt slope of the hole. With the uneasy footing he too is unable to connect.

Soen moves up behind Rurrahr and gently taps him on the back with his staff, a brief red glow suffuses Rurrahr's studded leather armor increasing its already effective defence even greater.

Elrion already in position hammers into the creature with both his blades taking advantage of combat rite, minor magics, and position to score two deadly blows. [hit 27, dmg 14, hit 17, dmg 5] Still the creature fights on, even though it looks gravely wounded.

Ktrinaxes continues to stand defensively on the edge of the hole. [ooc: Lobo you can change this if you want]

[sblock]
Rurrarh 3/10
It 34/??
[/sblock]
 

Elrion, stunned by his successes in real-life combats, and glad that he was taught those spells and rituals, continues to press the advantage. His blades continue twirling as he attempts to strike his foe again.

OOC: Elrion will do another full round attack:

Longsword: d20+5+2 (flanking) = 19 + 7 = 26 (10 +7 = 17 to confirm) Damage: 4+5 = 9 (18 if it is a critical)
Short Sword: d20+4+2 (flanking) = 7 + 7 = 14 Damage: 4 + 2 = 6
 

Soen Morrowsong - Faen Loresong Magister 1 (AC 12; Hp 8; Spells 3-0, 2-1st)

Hmm, seems my utility spells are being more useful today and this creature does not seem to want to die. I wonder if I could possibly distract the creature and make it let its guard down or to at least have it focus on something else.

I cast Ghost Sound into the hole and hopefully make it sound like there is another creature down there looking for a fight and about to pounce. I am hoping that these creatures might be territorial and hopefully its instincts will kick in and it will turn its attention to the new threat.

Ghost Sound - DC 15 Will Save for disbelief

(ooc: worth a shot anyway and of course you be the judge on if it works as I have no idea what we are fighting)
 


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