billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
And then, just three level later, the DM says "now, you can't take that cool feat, because your charisma is not high enough". Another bunch of level and that's "yes, you can chose this attack power, but frankly, you will rarely be able to connect to your target, it's not on your build list*". And then "You can't take that parangon path. Nor this one : You should multiclass to take it, and you can't take the multiclass feat because bla-bla-bla".
It's roughly the same problem in 3e : feat and PRC pre-requisite are sometime so hard to reach that it's impossible to have them without planing from level 1. The retraining rules of 4e help a little, but not so much because of all the stat pre-requisites.
As I said elsewhere, I would rather have a few restriction based upon fluff than a lot of restrictions based upon crunch. A DM saying me "no, halfling can't be juggernaut berserkers, that's silly" is less irritating than "sorry, the rules says that you need 12 ranks in knowledge arcana to take that Prc, you won't be able to take it before level 21..."
Needless to say, after such an experience, the player will take hours to create a new character... And that's entirely because of the system.
The answer to all of this is still that the player need not stress out about it. You don't qualify for something, work on it. 3.x offers ways for the PC to improve. If you'll still never qualify for it, find something else that piques your interest.
No character needs to be super-optimized. Building a character without much forethought in the character build works reasonably well, particularly if the whole table is playing that way.