I've come to appreciate this concept now -- 20 years after I removed it from my campaigns. Now I'd love to reinsert it.MerricB said:The thing I miss most from AD&D is experience points for treasure gained.
I understand where the XP systems of 3e and 4e are coming from and, mostly, I think they achieve their goal. However, I feel that there is a unifying feature for XP=GP that is sometime sorely missed. When the primary motivation in an adventure is Treasure(!), then you know what everyone wants and the glee of finding a dragon's hoard is more than merely "what can I buy with this stuff?" (Which, a lot of the time in AD&D, was "a follower" or "a castle" - not some bit of magical power).
Sure, not giving XP for treasure opens up a wide set of other motivations. Not all PCs need to be mercenaries. It makes the monk fit in a bit more. However, occasionally the nostalgia overtakes me and I mourn the loss of finding 1000 gold... and gaining 1000 XP!
Thought of another thing I miss.
Morale rules.
I love having a mechanic that I can use to determine if and when the baddies run away.
While reading my new (and so far, excellent) Manual of the Planes last night something popped into my head that I juts knew I had to post when I got up this morning.
GATE
I miss the term "Gate". 3E started with the lame-o "portal" stuff, and I never have liked it. "Portal" does not sound nearly as menacing or otherworldly as "gate" does![]()
Thought of another thing I miss.
Morale rules.
I love having a mechanic that I can use to determine if and when the baddies run away.
Real-life morale doesn't make much logical sense. There's definitely an unpredictable, random element.I don't feel that randomly rolling to determine if the baddies run away make much logical sense.
Sure, different creatures in different situations should have different morale scores.Some creatures will run at the first sign of trouble, others when they know the fight has turned against them, and others just have to be put down like rabid dogs.
I think Basic/Expert may take the prize for best modules. Who doesn't love Keep on the Borderlands?For various reasons AD&D had my favorite modules.