Shrapp Hamnier
Explorer
Major revision
I'm trying to compile stuff that my parties can do aside from full length adventures. That I'm aware of there are just smaller missions and quests and random encounters, and those can get a bit repetative if one isn't careful. You're attacked by wolves, you're attacked by goblins, you're attacked by an owlbear, you're attacked by more goblins.
Suggestions on how to mix things up a bit?
Mini quests that can be encountered anytime:
- A cyclops has lost control of his flock, a pesky halfling sliped a ring of the ram onto his ram, and now he has a broken fence, and a massive headach. He will be most apreciative if you help him with is headach, the fence, and/or getting that ring away from the ram.
- A mage took over his families beekeeping business but is now wondering if the smoke mephits are worth the headache to manage his giant bees.
"Oh look, some smoke mephits harassing giant bees!" says the fighter "shall we hack them to pieces?"
(Quickleaf comes up with amazing side quest ideas)
Easy intros to ongoing conflicts that can become adventures:
Either joining one side in combat, involved in intrigue between the two, or acting to end the conflict.
- Merfolk and/or aquatic elves vs sahuagin
- Underground races contention (mindflayers, duergar, etc)
- Rival families or thieves guilds
- Hobgoblins vs orcs
- Kabolds vs Gnolls
- Drow vs rakshasa
- Githyanki vs Githzerai vs Mind Flayers.
Something to do instead of a random encounter every so often
*one idea I had was encountering a set of monster which has a species had an ongoing feud (like the mongoose and snake). If they are massive monsters, it would not be the players watching, but rather either "the battle between giants" would not even be mentioned while the players fight a lesser foe, or else the big fight isnt so big the players can't jump in and help.
- Giant mongoose vs nagas and minions. The players encounter a mongoose on the prowl and follow it to a nagas with evil intent. If strong enough, the party fights with the mongose against the nagas. If not strong enough, forget about them while players fight a mess of charmed/raised/summoned minions (to keep them off the back of the mongoose). Once the minions are dispatched the mongoose is declared the victor over the nagas, and the players get experience for fighting the minions only.
- Angels vs fiends. The party happens upon one or more angels who decide to invite the party to help hunt a particular fiend or swarm of fiends. The angel(s) are really close and could likely handle it themselves without a problem, but a little extra muscle never hurts.
- Stumble accross an ongoing battle endangering something (a child, a friendly creature, holy site, etc). Help slay one or both sides while defending the
- - - Blink dogs vs displacer beast.
- - - Giants vs dragons
I'm trying to compile stuff that my parties can do aside from full length adventures. That I'm aware of there are just smaller missions and quests and random encounters, and those can get a bit repetative if one isn't careful. You're attacked by wolves, you're attacked by goblins, you're attacked by an owlbear, you're attacked by more goblins.
Suggestions on how to mix things up a bit?
Mini quests that can be encountered anytime:
- A cyclops has lost control of his flock, a pesky halfling sliped a ring of the ram onto his ram, and now he has a broken fence, and a massive headach. He will be most apreciative if you help him with is headach, the fence, and/or getting that ring away from the ram.
- A mage took over his families beekeeping business but is now wondering if the smoke mephits are worth the headache to manage his giant bees.
"Oh look, some smoke mephits harassing giant bees!" says the fighter "shall we hack them to pieces?"
(Quickleaf comes up with amazing side quest ideas)
Easy intros to ongoing conflicts that can become adventures:
Either joining one side in combat, involved in intrigue between the two, or acting to end the conflict.
- Merfolk and/or aquatic elves vs sahuagin
- Underground races contention (mindflayers, duergar, etc)
- Rival families or thieves guilds
- Hobgoblins vs orcs
- Kabolds vs Gnolls
- Drow vs rakshasa
- Githyanki vs Githzerai vs Mind Flayers.
Something to do instead of a random encounter every so often
*one idea I had was encountering a set of monster which has a species had an ongoing feud (like the mongoose and snake). If they are massive monsters, it would not be the players watching, but rather either "the battle between giants" would not even be mentioned while the players fight a lesser foe, or else the big fight isnt so big the players can't jump in and help.
- Giant mongoose vs nagas and minions. The players encounter a mongoose on the prowl and follow it to a nagas with evil intent. If strong enough, the party fights with the mongose against the nagas. If not strong enough, forget about them while players fight a mess of charmed/raised/summoned minions (to keep them off the back of the mongoose). Once the minions are dispatched the mongoose is declared the victor over the nagas, and the players get experience for fighting the minions only.
- Angels vs fiends. The party happens upon one or more angels who decide to invite the party to help hunt a particular fiend or swarm of fiends. The angel(s) are really close and could likely handle it themselves without a problem, but a little extra muscle never hurts.
- Stumble accross an ongoing battle endangering something (a child, a friendly creature, holy site, etc). Help slay one or both sides while defending the
- - - Blink dogs vs displacer beast.
- - - Giants vs dragons
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