Playing D&D years ago, one of the players was a first-timer - the nephew of the DM's girlfriend - and fairly young compared with the rest of us. The youngling was also a budding "powergamer"/munchkin and was upset that he wasn't starting out with a magical weapon. His mantra, as we all set out on our adventure, was "I wanna magic sword, I wanna magic sword."
Every time we found treasure he repeated his mantra and got us to cast detect magic on every pile. Finally, this resulted in a sword glowing ethereally in response to the spell.
The youngling/munchkin set up a litany of "minemineminemine" and pounced on it.
He had his coveted magic sword at last.
Youngling: "What does it do?"
DM: "You can't tell, 'detect magic' only identifies it as magical, not what the magic is".
Youngling: "OK, I hit that tree with it. What happens?"
DM: "Nothing."
Youngling: "Nothing? Didn't it even cut it?"
DM: "Of course it cut it, it's a bloody sword. I mean nothing special happened."
Youngling (utterly crestfallen): "Awwww!"
DM (very tritely): "Well, obviously, it's not a 'Sword of Tree-Slaying'!"
Magic times - I was secretly hoping it would turn out to be a cursed sword at around -2 to hit/damage something really common...
Another "would-be-a-power-gamer-if-he-actually-had-something-powerful" was the guy who was not as discriminating as the example above - he'd settle for any magical weapon.
And so fair pounced on a mace that glowed when "detect magic" was cast, eschewed his trusty sword in favour of his new-found magical weapon and set forth with gusto.
It took him quite some time playing to realise that he's hitting with vim and vigour but not getting as far as everyone else was in despatching opponents. When he finally queried it, the DM informed him that he was only ever doing one HP of damage with every hit - the magic on the mace was a curse. It was cursed to only ever hit a glancing blow - "yes" (quoth the GM), it's (nasty pause) "A grazing Mace". (GM then starts humming a really off-key rendering of "Amazing Grace").
So many great times in games - I could go on all week.
Every time we found treasure he repeated his mantra and got us to cast detect magic on every pile. Finally, this resulted in a sword glowing ethereally in response to the spell.
The youngling/munchkin set up a litany of "minemineminemine" and pounced on it.
He had his coveted magic sword at last.
Youngling: "What does it do?"
DM: "You can't tell, 'detect magic' only identifies it as magical, not what the magic is".
Youngling: "OK, I hit that tree with it. What happens?"
DM: "Nothing."
Youngling: "Nothing? Didn't it even cut it?"
DM: "Of course it cut it, it's a bloody sword. I mean nothing special happened."
Youngling (utterly crestfallen): "Awwww!"
DM (very tritely): "Well, obviously, it's not a 'Sword of Tree-Slaying'!"
Magic times - I was secretly hoping it would turn out to be a cursed sword at around -2 to hit/damage something really common...
Another "would-be-a-power-gamer-if-he-actually-had-something-powerful" was the guy who was not as discriminating as the example above - he'd settle for any magical weapon.
And so fair pounced on a mace that glowed when "detect magic" was cast, eschewed his trusty sword in favour of his new-found magical weapon and set forth with gusto.
It took him quite some time playing to realise that he's hitting with vim and vigour but not getting as far as everyone else was in despatching opponents. When he finally queried it, the DM informed him that he was only ever doing one HP of damage with every hit - the magic on the mace was a curse. It was cursed to only ever hit a glancing blow - "yes" (quoth the GM), it's (nasty pause) "A grazing Mace". (GM then starts humming a really off-key rendering of "Amazing Grace").
So many great times in games - I could go on all week.