Well, here's the first go-round on the 3-act 1st level Goblin solo. In the first act, Nograg is self-assured and cocky. He hops around the battle map tossing javelins at easy targets. If cornered, he'll use his spin kick to give himself some room. When Stage 1 drops to zero, Nograg is now angry. He's not near as mobile anymore, but he's a lot more dangerous and dishes out the most damage in this stage. When Stage 2 drops to zero, Nograg starts to contemplate his own mortality. He shifts his tactics to trying to lock attackers down in hopes of making a get-away. He's not as damaging as Stage 2, but he still has some teeth left. If he succeeds in putting some distance in between himself and the PCs, he'll run to fight another day.
Apologies for the ghetto stat blocks. I'm not sure how WotC treats their stat block format, and didn't want to violate any copyrights.
Nograg the Scrapper (Stage 1) Level 1 Solo Skirmisher
Small natural humanoid (goblin) XP 0
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HP 39
AC 18; Fortitude 13; Reflex 14; Will 12
Speed 6
Saving Throws +5; Action Points 1
Initiative +6
Perception +1
Low-Light Vision
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Traits
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Great Position
If, on its turn, Nograg the Scrapper ends his move at least 4 squares away from his starting point, he deals 1d6 extra damage on his ranged attacks until the start of his next turn.
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Unbloodiable
This stage of Nograg the Scrapper cannot be bloodied, regardless of his hit point total. When Nograg is dropped to zero or fewer hit points, he is replaced with Nograg the Scrapper (Stage 2). (See "Nograg Very Angry Now" encounter power)
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Standard Actions
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Spear (weapon) • At-Will
Attack: Melee 1 (one creature); +6 vs. AC
Hit: 1d8 + 3 damage.
Javelin (weapon) • At-Will
Attack: Ranged 10/20 (one creature); +6 vs. AC
Hit: 1d6 + 4 damage.
Mobile Ranged Attack (weapon) • At-Will
Effect: Nograg the Scrapper moves up to half his speed. At any point during that movement, he makes one ranged attack without provoking opportunity attacks.
Spin Kick • Recharge whenever an enemy spends a healing surge.
Attack: Close Burst 1 (Nograg plants a javelin on the ground and spins around it to deliver a kick to the chest of each target in range); +2 vs. Reflex
Hit: 1d3 + 0 damage and the target is pushed 1 square. Nograg can choose to "push off" one target he has pushed, by shifting to an opposite unoccupied square before affecting another target in range. If Nograg chooses to push off a target, this attack ends.
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Triggered Actions
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Goblin Tactics • At-Will
Trigger: When missed by a melee weapon.
Effect (Immediate Reaction): Nograg shifts 1 square.
Nograg Very Angry Now • Encounter
Effect (Immediate Interrupt): Nograg the Scrapper throws his spear to the ground and removes the club from his back as a free action. After movement and all attacks are fully resolved, Nograg the Scrapper is removed from the battlefield and replaced with Nograg the Scrapper (Stage 2). Nograg the Scrapper (Stage 2) rolls initiative and fights normally as a new creature.
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Skills Stealth +11, Thievery +11, Athletics +8
Str 16 (+3) Dex 18 (+4) Wis 12 (+1)
Con 13 (+1) Int 8 (–1) Cha 8 (–1)
Alignment evil Languages Common, Goblin
Equipment leather armor, spear, javelin x5, greatclub, thorny net x5
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Nograg the Scrapper (Stage 2) Level 1 Solo Brute
Small natural humanoid (goblin) XP 0
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HP 39
AC 16; Fortitude 13; Reflex 14; Will 12
Speed 6
Saving Throws +5; Action Points 1
Initiative +4
Perception +1
Low-Light Vision
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Traits
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Unbloodiable
This stage of Nograg the Scrapper cannot be bloodied, regardless of his hit point total. When Nograg is dropped to zero or fewer hit points, he is replaced with Nograg the Scrapper (Stage 3). (See "Nograg Little Bit Scared Now" encounter power)
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Standard Actions
Greatclub (weapon) • At-Will
Attack: Melee 1 (one creature); +6 vs. AC
Hit: 2d4 + 6 damage.
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Javelin (weapon) • At-Will
Attack: Ranged 10/20 (one creature); +4 vs. AC
Hit: 1d6 + 4 damage.
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Flying Body Kick • Recharge whenever nograg bloodies an opponent.
Attack: +3 vs. Reflex
Hit: 1d6 + 3 damage, and Nograg pushes the target 2 squares and knocks it prone.
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Triggered Actions
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Enraged Frenzy • Encounter
Trigger: When Nograg is missed by a melee attack.
Effect (Immediate Reaction): Nograg makes a melee basic attack. Nograg can use this power twice per encounter, but only once per round.
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Nograg Little Bit Scared Now • Encounter
Effect (Immediate Interrupt): Nograg the Scrapper immediately moves up to 4 squares away from as many enemies as possible, without drawing opportunity attacks. After the movement and all attacks are fully resolved, Nograg the Scrapper is removed from the battlefield and replaced with Nograg the Scrapper (Stage 3). Nograg the Scrapper (Stage 3) rolls initiative and fights normally as a new creature.
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Skills Stealth +11, Thievery +11, Athletics +8
Str 16 (+3) Dex 18 (+4) Wis 12 (+1)
Con 13 (+1) Int 8 (–1) Cha 8 (–1)
Alignment evil Languages Common, Goblin
Equipment leather armor, spear, javelin x5, greatclub, thorny net x5
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Nograg the Scrapper (Stage 3) Level 1 Solo Controller
Small natural humanoid (goblin) XP 500
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HP 39; Bloodied 39
AC 18; Fortitude 13; Reflex 14; Will 12
Speed 6
Saving Throws +5
Initiative +4
Perception +1
Low-Light Vision
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Traits
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Bloodied
This stage of Nograg the Scrapper is considered bloodied.
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Standard Actions
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Javelin (weapon) • At-Will
Attack: Ranged 10/20 (one creature); +6 vs. AC
Hit: 1d6 + 4 damage.
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Flying Body Kick • Encounter
Attack: +6 vs. Reflex
Hit: 1d6 + 3 damage, and Nograg pushes the target 2 squares and knocks it prone.
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Greatclub (weapon) • At-Will
Attack: Melee 1 (one creature); +8 vs. AC
Hit: 2d4 + 6 damage.
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Thorny Net (weapon) • At-Will
Attack: Area 1 within 5 (creatures in burst); +3 vs. Reflex
Hit: The target is restrained (save ends).
First Failed Saving Throw: 1d3 + 0 damage.
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Triggered Actions
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Goblin Tactics • At-Will
Trigger: When missed by a melee attack.
Effect (Immediate Reaction): Nograg shifts 1 square.
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Skills Stealth +11, Thievery +11, Athletics +8
Str 16 (+3) Dex 18 (+4) Wis 12 (+1)
Con 7 (–2) Int 8 (–1) Cha 8 (–1)
Alignment evil Languages Common, Goblin
Equipment leather armor, spear, javelin x5, greatclub, thorny net x5