New Weapons - Simple & Martial
Here are some new weapons. Feel free to use these or those listed in the Core Rules, as befits your character.
SIMPLE MELEE WEAPONS
Heavy Glove (Light, D4, Bludgeon, Crit 20, RI 10, Cost 5gp): A gauntlet made from pig iron, this weighty glove is used to pummel an opponent. Gladiators use these on occasion. For obvious reasons, the Heavy Glove cannot be disarmed without serious effort (simple Disarm actions do not work).
Quickblade (Light, D4, Slashing, Crit 19-20, RI 10 Cost 2gp): A relative of the Dagger, the Quickblade is designed to be concealed and then quickly thrown when needed. It is slim and often enscribed with the initial of its owner. The Quickblade can also be used in melee combat.
Ravenspear (2H, D6, Piercing, Crit 20, RI 20, 10' Reach, Cost 3gp): A lighter version of the Utterspear, this weapon is adpated from those spears used among the barbarians, and sees service in many armies and militias. It can also be used from horseback.
Trifork (2H, D6, Piercing, Crit 19-20, Cost 5gp): Originally used by primitive fisherman in coastal waters, the Trifork has started to win acclaim as a melee weapon as well. It is about five feet in length and features a trio of barbed tines, excellent for spearing fish as well as people. Double damage when set against a charge.
MARTIAL MELEE WEAPONS
Chaos Flail (1H, D8, Bludgeon, Crit 20, Cost 8gp): A cruel weapon, the Chaos Flail is designed for maximum punishment. Its haft is about three feet in length, which is connected to a barbed chain, ending in an 18-inch spined rod, which is peppered with small points. +2 to Disarm attempts with this weapon.
Chaos Mace (1H, D8, Bludgeon, Crit 20, Cost 12gp): A cousin to the Chaos Flail, this weapon has a three-foot handle, which is usually wrapped in leather, topped with a large, bulbous metal head, which is ringed with tiny spikes.
Dire Lance (2H, D8, Piercing, Crit 19-20, 10' Reach, Cost 10gp): A weapon of the cavalry, the Dire Lance is generally only used from horseback. It is between eight and ten feet in length and requires a certain amount of precision and strength to use properly. It is usually black colored, made from hard steel, and features a bristles of tiny barbs or hooks at the end. Can be used one handed when mounted. Double damage when charging on a mount.
Gloomsword (2H, D10, Slashing, Crit 19-20, Cost 40gp): A heavy, double-sided blade, the Gloomsword strikes fear in the hearts of its opponents. The blade is typically between four and five feet in length and between six inches and a foot in width, with shallow curvatures in the blade. To accommodate being used in two hands, the Gloomsword has a thick handle of between a foot and 18 inches in length. Some Gloomswords have a furrow down the middle which causes blood to run onto the hands of the attacker.
Hooksword (Light, D6, Slashing, Crit 18-20, Cost 18gp): This short bladed weapon is not found in common use among the military or militia, but is often found in the hands of mercenaries, gladiators, and explorers. Though it is primarily a damage-dealing tool, the Hooksword can also be used to disarm an opponent. It is typically between two and three feet in length, and features a curved blade with a pronounced hook on its end that curves back towards the target, enabling easier disarming. +2 to Disarm attempts with this weapon.
Kingslayer's Axe (2H, D10, Slashing, Crit 19-20, Cost 30gp): Named for the renowed warrior Artmis Kingslayer, this double-headed axe is huge and intimidating. It measures between five and six feet in length, and the heads span two to three feet added together. Most Kingslayer’s Axes feature a spike at the very end of the haft.
Spinesword (1H, D8, Slashing, Crit 19-20, Cost 15gp): A staple of infantries and guard units, the Spinesword is of medium length, typically measuring between four and five feet. Curves or points are found all along the straight blade, creating an unusual appearance. The Spinesword is one of the most deadly weapons in the known world, and is found in many armies, and in many configurations.
Utterspear (2H, D8, Piercing, Crit 19-20, 10' Reach, Cost 15gp): This long spear is usually made with a six to eight foot wooden shaft, tipped with a metal (or in the case of its barbarian creators, bone) point. The main difference between the Utterspear and the standard variety is that the Utterspear has a tiny pair of backwards facing points just under the main stabbing point. These cause extra damage when the weapon is removed.
Warpike (2H, D8, Piercing, Crit 19-20, 10' Reach, Cost 15gp): This polearm is used primarily for footmen to defend against horsemen, and is particularly devastating when set properly. It is long ,measuring between nine and ten feet in length, with a spear-like tip at the end. Double damage when set against a charge.
Wedgebuster (2H, D6, Piercing, Crit 19-20, Cost 5gp): A weapon of the cavalry, the Wedgebuster is designed to be used during a charge to dismount an opponent. It is a large mallet-like device, which can be used one-handed when mounted. When dismounted, the Wedgebuster must be used two-handed due to its size.
SIMPLE RANGED WEAPONS
None.
MARTIAL RANGED WEAPONS
Halfbow (D8, Piercing, Crit 19-20, RI 70, Cost 75gp): Very common among military archers, the Halfbow is a fine ranged weapon, and requires a significant amount of training to truly wield properly. It measures longer than its cousin, the Sunbow, coming in at between four and five feet in length, but uses similar arrows (they are the same actually, but do more base damage than the Sunbow due to the bow itself). A Halfbow can be loaded as part of the normal attack process (it doesn’t require a separate action to reload).
Heavy Halfbow (D8, Piercing, Crit 19-20, RI 110, Cost 100gp): As the standard Halfbow, but this specialized weapon is custom-made to draw a pull equal to that of the strength of its possessor. A Heavy Halfbow comes in +1, +2, +3, or +4 pull varieties, and adds this bonus to arrow damage. Users can wield a bow of less than their own Strength modifier, but not more.
Sunbow (D6, Piercing, Crit 19-20, RI 60, Cost 30gp): This shortest of the bows in the known world, the Sunbow is ideal for closer ranged combat, and can be more easily carried than larger bows. It is typically between three and four feet in length. Some argue that the Sunbow is more accurate than the Halfbow, its larger cousin, though this is unproven. A Sunbow can be loaded as part of the normal attack process (it doesn’t require a separate action to reload).
Heavy Sunbow (D6, Piercing, Crit 19-20, RI 100, Cost 75gp): As the standard Sunbow, but this specialized weapon is custom-made to draw a pull equal to that of the strength of its possessor. A Heavy Sunbow comes in +1, +2, +3, or +4 pull varieties, and adds this bonus to arrow damage. Users can wield a bow of less than their own Strength modifier, but not more.
Let me know if you have any questions about any of these weapons.