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#28. There is one superior game system to which all other systems are inferior. That one bugs the crap out of me.
I'll second that.Chris Lawrence said:#17 Games shouldn't be realistic. Those who like realism don't realise that the point of the game is fun and realism isn't fun.
#18 It's only fun if it's new and 'original'. Things that have been done before are tres boring dahling.
#19 Hit points make sense and the correct rational explanation for them is MY explanation.
#20 Every gamer has his or her own style and it's impossible to teach someone to be a better roleplayer.
#21 Quality in RPGs is entirely subjective.
I could go on, but I'll try and control myself.
Ah, then I will admit that I disagreed with the original, but I definitely agree with the new versionHussar said:Nope. That's the entire reason for Rule 0 IMO. To allow DM's to smooth over bumps and get on with the game. Someone needs to have final authority and that someone needs to be the DM.
However, when the DM starts to abuse that authority and then points to Rule 0, that's the sacred cow that needs to be turned into kibbles. Rule 0 has been touted to mean that the DM is ALWAYS right. This is simply not true. Rule 0 is a means of conflict resolution, not carte blanche for every DM with a penchant for megalomania. Perhaps I should rephrase:
13. The DM is infallible.
In Hinduism, the cow is considered sacred and its protection is a recurrent theme in which she is symbolic of abundance, of the sanctity of all life and of the earth that gives much while asking nothing in return. Most Hindus respect the cow as a matriarchal figure for her gentle qualities and providing nurturing milk and its products for a largely vegetarian diet. Hindus do not worship the cow, a common misconception, yet it holds an honoured place in society and most will not eat beef in general.