The Trouble at Durbenford - OOC - Running


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Well, we will certainly have to decide now how we would like to proceed. I'd prefer to keep the same characters if possible, rather than introducing new ones when something like this happens. You're all high enough in level and rich enough that finding some sort of raising magic shouldn't be out of the question.

If it doesn't work out for some reason (i.e. those living aren't willing to fork over the gold, which would be understandable), we can investigate other options. Let me know what you all think as we continue on here.
 

michael_noah said:
Well, we will certainly have to decide now how we would like to proceed. I'd prefer to keep the same characters if possible, rather than introducing new ones when something like this happens. You're all high enough in level and rich enough that finding some sort of raising magic shouldn't be out of the question.

If it doesn't work out for some reason (i.e. those living aren't willing to fork over the gold, which would be understandable), we can investigate other options. Let me know what you all think as we continue on here.

Well, I'd certainly be willing to fork over the gold - if I had it. Bloodcookie, Dichotomy, Vigwyn, what do you think?

Man, if only we'd saved the game before we attacked... :\
 

The only problem is that since we haven't found any treasure yet, the only way we could afford to bring them back is to sell our starting equipment. That would surely be a setback. The other thing is that, quite frankly, I'm not sure how our characters in-game would decide to handle it. Maybe there was some pact between the party as to what to do in case of death, but of course, any such pact would now be created post hoc. One simplistic, and probably grossly unfair, way to handle it would be to just sell the equipment of the character as necessary to raise them. Of course that is unbalancing from a gaming perspective. But otherwise, I'm not sure.
 

Dichotomy said:
The only problem is that since we haven't found any treasure yet, the only way we could afford to bring them back is to sell our starting equipment. That would surely be a setback. The other thing is that, quite frankly, I'm not sure how our characters in-game would decide to handle it. Maybe there was some pact between the party as to what to do in case of death, but of course, any such pact would now be created post hoc. One simplistic, and probably grossly unfair, way to handle it would be to just sell the equipment of the character as necessary to raise them. Of course that is unbalancing from a gaming perspective. But otherwise, I'm not sure.

You've pretty much covered all the bases here, and I agree, for the most part.

DM, what did you have in mind for your "other options"? I'd hate to just go on without two of our core team. Unless that's what you had in mind... :uhoh:
 

Other options include having the players make new characters. I certainly wouldn't expect to just continue on without them. As you can see, the adventure is plenty hard even with 6 PCs.

There are also the things such as what Dichotomy suggested, selling equipment, etc. The party could attempt to bargain with clergy in town, perhaps performing a service for them. They could return to Helen and request money up front now... and, here's a little spoiler, you'll find at least some treasure when you search the giant, etc.
 

Hmmm.... I wonder how much of a deal Konstantine could get from clergy. And if he could sweet talk his way into getting some funds from Helen. I would if he is skilled enough to actually MAKE money off of the deal. :p
 

These are all do-able ideas... But we should probably hammer out the details in-game, seeing as how our characters are going to have to make the decisions in the end.
 

Lazlow said:
These are all do-able ideas... But we should probably hammer out the details in-game, seeing as how our characters are going to have to make the decisions in the end.

I am not going to add my opinion to the mix.

You guys do what you think you would in character.
 

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