See this is why i buy all the books that sword and sorcery comes out with. They might not have as many goons but they are much meaner. Loyal customers can get protection from the WoTC goons.
Don't they have a recruitment office. I want to be a shock trooper too and keep others in line.LightPhoenix said:Well, we all know WotC has shock troops...
No. If I had to suggest a shift in D&D's design goals, I'd make it adhere more to the literary fantasy genre. Right now, D&D is its own subgenre - an enjoyable one, though.Ranger REG said:But the question remains: Should D&D standard ruleset be designed for "realistic roleplaying" in the first place?
S'mon said:Well, if the GM decides he's happy to scrap his idea and run a heroic character game, that's fine. But GMing takes far far more effort than playing and in my experience it's far more important that a group is playing what the GM wants than what the players want, players can compromise a lot and still have an enjoyable game, a GM who has to compromise on what they want is likely to burn out quickly and cease to enjoy the game, which usually means a swift end to the game or, worse, a miserable experience for everyone.
Kae'Yoss said:Personally, I wouldn't play in a game that is absolutely not to my liking. And why should 6 guys play games they don't enjoy just so that one guy can put his visions into play - visions he may have created all by himself, withoug looking what others might enjoy or not.
I know my view is extreme, but yours is, too. The proper thing is a compromise on both sides.
Mirage_Patrick said:I love being in a group with plenty of DM's....the whole "DM is god" dissappears quickly when there are two other people more than willing to pick up the game if he gets too upity![]()
I disagree. Nobody is REQUIRED to have fun while playing D&D. There are occasions when players seem particularly prone to being fun sponges sucking up all the enjoyment around them in addition to being determined not to get into the spirit of the game themselves but they are thankfully rare IME. But people aren't at the table so that they can have fun INFLICTED upon them. People will enjoy what they enjoy; they will prefer what they prefer in matters of what genre is being played, the levels and type of humor, the frequency of roleplaying versus combat, etc.Michael Morris said:The Player's Handbook has a blurb about the DM having the right to change the rules. However, there is one rule he cannot change. One rule that he cannot trump. The true "rule 0"
The rule of fun.
Then call it the "Unwritten Rule", both in the respect that it isn't actually graven in stone anywhere and that it shouldn't have to be.Simply put - this is a game. Games are meant to be fun. Whatever else occurs, if the players stop enjoying the game, then they have little or no reason left to play. Remember that if the players don't play there is no game.
Well, the purpose of having a Rule 0 [The DM gets to change the rules] is to allow the DM to make the changes that he knows are necessary to maximize the fun for his players. To emphasize realism, complexity, simplicity, heroics, or whatever by making changes to the rules is one thing - the DM not KNOWING what his players consider to be fun and the players not INFORMING the DM that he's pushed his game in the wrong direction is quite another. That's not a rule-related issue really, it's a skill (or lack thereof).I've been noting a trend in the house rules and main rules forum (where I lurk more often than post) towards realism. If that's what everyone at the table enjoys, fine. But rules that slow the game down or add complexity in place of action should be looked at with a wary eye.
S'mon said:I mostly GM (suprise) but when somebody else in my group GMs I recognise that they're now God (as long as they're GMing).![]()