JohnSnow
Hero
SkyOdin, i think you are talking about what I would instrumentation. Modern people expect functionality and information at their fingertips. Nonetheless, it's something Basic D&D had, but AD&D didn't, 4e has, but Fantasy Craft doesn't. Eventually, you learn by doing. But the presentation can affect a newcomer's experiences. 3e is about in the middle, I would say... plenty to get you started, but the deeper structures require a more advanced understanding.
I'd agree with you completely pawsplay.
I (and Collins, Mearls, et. al.) tend to use the phrase "transparency" rather than "instrumentation," but the basic issue is the same. I'd say that 3e was well presented (better indexed at least) compared to, say AD&D, but it had a lot of hidden traps in it. The guys in charge of 4e seem very clear about trying to avoid those kinds of things.
Just by way of completeness, I think that most people would agree that whatever issues they had with 2e, it was still better presented than 1e. The 1e DMG may have had a lot of great things in it - but finding it all was a nightmare. Second Edition, IMO, mostly suffered from bad changes, not bad presentation.