The Truth About 4th Edition.

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RE: Part2 and Paizo:

Interresting point to consider Paizo-customers to still be part of the D&D crowd. Combine this with "the long view" and you can have two intriguing results, pro and con:
- Should a 5th Edition come out and Paizo still exist, maybe customers will jump ship again.
- Should 4th Edition still exist when Paizo fails, maybe customers will jump ship again.

With this in mind, Paizo still is win for WotC.

Another scenario is Paizo being bought up by Hasbro/WotC, where the 2E Pathfinder rpg is released as a 5E or 6E D&D. It becomes one big happy family again. ;)
 

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I take issue with the phrase "less refined."

My palate for RPG's is plenty refined. It is, in fact, honed from 30 years of playing them. And, at this point in my gaming life, I look back at obtuse things like combat tables and THAC0 with total disdain.

It's not that I can't deal with those things. It's that I don't want to. Of course I'm capable of subtracting to determine a to-hit number or looking the result up in a table, but WHY does it have to be that complex? To paraphrase Einstein, any intelligent fool can make something bigger and more complex, genius lies in making it simpler.

At this point in my life, "simpler" is what my "refined palate" wants. In point of fact, I want my game system to be just as complex as it needs to be, and no more.

To that end, I've tried some very stripped down versions of D&D, like Castles & Crusades and Swords & Wizardry. I even pulled by Red Box out of storage to look at. As I found them lacking, I went up the complexity scale. Third Edition went, in my opinion, a little too far. I liked playing it for a while, but there were areas where it got awfully "fiddly."

So far, 4e seems to have that balance of simple and complex about right - to me. Now that it has more options, my only remaining quibble is something of a feeling that classes have been pigeonholed (and limited) more than they were in the past - especially in terms of combat styles. The thing is that I understand why it was done, but it can still be somewhat frustrating at times. But that's a relatively minor quibble with what I think is otherwise an excellent system. I guess there's a couple minor issues I have with how Rituals and (to a lesser extent) magic items work, but nothing major.

Obviously, not everyone sees it my way. Or maybe they do, but those same issues bother them more than they do me. And that's perfectly fine. Everyone needs to find the game that works for them.
 
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Another scenario is Paizo being bought up by Hasbro/WotC, where the 2E Pathfinder rpg is released as a 5E or 6E D&D. It becomes one big happy family again. ;)

Except that, invariably, that game will alienate either 4e or Pathfinder players - probably both. ;)
 

b) that everyone has a lowered tolerance for information that is difficult to absorb; life simply has a different dynamic to it than it did thirty years ago, especially when it comes to socialization,
"everyone"? Really? "everyone"?
Are you really and truly claiming this as a universal truth?

Let me just go on the record as claiming that if *I* had paraphrased your statement into: "4E is designed to appeal to people with a lower tolerance for information than prior editions and people who like 4E, might I say 'everyone' who likes 4E, find the level of information in prior editions difficult to absorb", then I would be lambasted as an outrageous edition warrior h4te-monger.

And, officially, I am *not* saying that. But if I had..... whew.
(I bet I STILL get blasted.....)

And "everyone" is wrong. Waaaayyyyy wrong.
 


I believe there is nothing wrong with 4E being made to appeal to people with, according to quoted parts of interview, less refined palate [1].
The hobby needs introductory systems and adventures - elitism breeds ghetto (or niche) mentality and leads to stagnation.
I agree 100%.
 

RE: Part2 and Paizo:

Interresting point to consider Paizo-customers to still be part of the D&D crowd. Combine this with "the long view" and you can have two intriguing results, pro and con:
- Should a 5th Edition come out and Paizo still exist, maybe customers will jump ship again.
- Should 4th Edition still exist when Paizo fails, maybe customers will jump ship again.

With this in mind, Paizo still is win for WotC.

I think a bigger question would be "What happens to 4e players if 5th edition is another dramatic change?"

Because of the OGL, 3.5 had Paizo there to create Pathfinder. If 5e is dramatically different, then 4e fans...don't.

I think Pathfinder represents something more important then just 'other d7D fans." It's a significant show of one edition moving on in spite of a new one.
 

c) that games need to strive to engage the player for the duration of the time the game is being played, not just for two minutes out of every ten.
Do you think that no one plays games in which all the players remain engaged, even during other player's turns?
Or do you believe these people and games exist out there?

Do you personally become disengaged when it is not the time for your personal action?
 

Do you think that no one plays games in which all the players remain engaged, even during other player's turns?
Or do you believe these people and games exist out there?

Do you personally become disengaged when it is not the time for your personal action?

It depends. I know that in games I've played, some people wander away from the table when certain situations happen. I recall very well a 3e game in which we were fighting in, basically, a closet. The player of the guy at the back, who was a priest with no ranged weapon, had his character wander into the room next door (in the dungeon) and eat jam. He was roleplaying being bored. Fortunately, he was entertaining, and it became a running joke, so we salvaged something from it.

I wouldn't have been at all surprised if a less experienced roleplayer (i.e. a newbie) in that situation had just gone to play the X-Box with a "call me when you're finished with this fight."

It isn't, generally speaking, fun to do nothing for most people. To the extent that D&D has moments where characters are mandated to do nothing, that's, IMO, a flaw, not a feature. Again, I'm speaking for what I think is the vast majority of gamers. Are there people (like my friend) who can turn those moments magical? Sure, but they really shouldn't be put in that position in the first place.

So yeah, I've run into games where it's an issue. Ergo, I'm glad it's been addressed. That doesn't mean it was an issue for everyone. If it never came up in your games, count yourself fortunate.
 

"Oldies" radio stations. Rebooting of popular franchises. Re-treads of fads that were asinine the first time. Dozens of others.

Some fads never became big again, such as 1980's hairspray heavy metal bands.

Wonder if Alzheimers patients can still remember the music of their youth.

But even in your example, the 18 year old will do each individual calculation faster. The math professor pulls ahead because he can leverage patterns better and knows how to chunk mathematical information better.

Would this still be the case for 18 year olds who never learned how to do mental arithmetic?
 

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