Lanefan
Victoria Rules
Neither do I, though having my PC conquer and rule that world is always an option should the opportunity arise... :When I play a PC I want to inhabit that PC. I don't want to build a world.![]()
Neither do I, though having my PC conquer and rule that world is always an option should the opportunity arise... :When I play a PC I want to inhabit that PC. I don't want to build a world.![]()
Second one's simple: if I'm not running a game I'd enjoy playing in, odds are extremely high I'm not going to enjoy DMing it and thus won't be DMing it for long.why should the dm get veto rights? and what makes something enjoyable to run?
The way I do it, what you're thinking of as session 0 is more like a series of session -1s, where I talk to potential players individually at different times, pitch the setting and basic ideas, and invite them in if there's interest.Years ago, you didn't need one. You had 5-6 different races (sometimes those races were classes as well( and spent all your time in a dungeon.
Is a session 0 dedicated to just making PCs or do you actually start playing the game in that session as well?
Maybe it would work in 5E, but let's just say that in 2E it was a disaster....
Why not just let everyone be a wizard? There are enough subclasses and spells that everyone would be different.
Interesting, in that the current design trends seem to be significantly moving away from one's choice of species suggesting one class over another (example: removal of race-based ASIs).
There's a design mistake there, to be sure, but not the one you think: Goblins shouldn't be playable as PCs. They're monsters.
You could give all those Goblin-y benefits to Hobbits (Halflings) and boom - there's your Thief-y species.
This. Makes. No. Sense.The same reason you play a High Elf Wizard or Half Orc Fighter.
To have a more roguish rogue or more clericy cleric.
or the The same reason you play a High Elf Righter or Half Orc Wizard.
To have a more roguish cleric or more clericy rogue.
See, that is the problem. Goblins are sneaky stabby whatevers. They don't need the class because they already are that way. Which is why they shouldn't be PCs IMO, they are "foes" typically and meant to be fillers in the world, IMO.A Goblin Rogue is supposed to be an excellent choice as goblins are nutrally sneaky stabby thieves in the base fluff or lore.
OH! That explains so much!!! I get it now.Trust me I know. I'm a New York Giants fan.
Right there with ya!No offense, I'm getting tired of this after 20 pages. Run things the way you want. When I DM or play the game, the DM has final say on how the world works.
then just never mention it as if they want to be disruptive they will find a way to anyway?
They went with 8 and 1 worked. Sounds like it worked out.DM didn't mention the race/class combinations based on lore until after we got the full lore dump on Session 0. We didn't know the full in game restrictions until we agreed to sit. It was a quick "These are banned" before that.
The point is my friend had 8 not-crazy PC concepts he was willing to play however the DM's setting nixed 7 of them. The DM's campaign was fun. However it was very restrictive in lore and the DM was unwilling to adjust or readjust anything to allow any of the 7 PC ideas to fit.
It was the DM's prerogative. He could do what he wanted to do. But he lost a great player because his setting has dwarven rune-priest but you can't play one.
The problem there is going into session 0 with characters. One of the primary reasons for session 0 is finding out what the campaign is about so you can make characters that fit.Years ago, I went to a table on Session 0 with 8 character sheets for a friend that we created together. All but 1 was nixed by the DM. The friend later dropped.
True, and I'm starting to see this "one true way-ism" right here in the push for player choice above all.