Charlaquin
Goblin Queen (She/Her/Hers)
Exactly. Everyone gets the same stuff to work with.But if you don't roll, you can't get super-high stats at all!
Exactly. Everyone gets the same stuff to work with.But if you don't roll, you can't get super-high stats at all!
Sure, but that's only good for other people, not for you. Anyone who thinks this way is going to want super-high stats irrespective of what other players have.Exactly. Everyone gets the same stuff to work with.
It's possible to make a pointbuy system where everyone can have the same stuff to work with and come away with dramatically different stuff, d&d just doesn't do that & everyone takes the same stuff as a resultExactly. Everyone gets the same stuff to work with.
On your last point here: I do what I want and recommend others I play with to do the same.I don't agree with either of those principals.
#1 it depends entirely on the game, the social contract and really the size of the party. If the players got together and all agreed upfront to play characters with a specific role and you do not optimize towards that role you are to a degree breaking that social contract. Most games I play are not like that though. Most are "play what you got". In that case the opposite is almost true. If we are playing a 3-person party with 2 melee battlemasters and a Barbarian then everyone "optimizing" will actually hurt the group, and picking up a "terrible" featlike Magic Iniate for healing word or ritual caster is going to generate a lot more value for the group. If it is a 10 person party with specialists for every single thing they may come across, then not optimizing does "hurt the party". In either of those extremes though you are playing you, you are not playing "the party" so it is really not relevant if it hurts the group.
#2 Is not true either. I do find the optimizers, particularly those who take multiple high-impact melee feats (crusher, PAM, GWM) paint themselves into a corner in combat. I don't think that causes roleplay problems other than it limits how they fight. Warlocks can be in the same boat with EB.
What players play should up to them. Sometimes when DMing with young (teen) players I have to tell players "you be you". If the cleric does not want to prepare healing spells that is his choice, if you think the party needs more healing them you can take a level or two in a class with healing spells.
Sucks for them?Sure, but that's only good for other people, not for you. Anyone who thinks this way is going to want super-high stats irrespective of what other players have.
Right, instead I think most people are more like myself. I WILL pick more potent mechanical solutions, but it isn't going to happen at the expense of RP.When one only speaks of extremes, extremes are all that enter the conversation. When those extremes involve people, that means only extremists are discussed.
The vast majority of discussion regarding optimization takes one of two forms:
1. If you aren't hardcore optimizing, you're actively hurting your group, and that makes you a bad player.
2. If you are optimizing to any degree, you don't care about roleplay or fun, and that makes you a bad player.
And a significant reason this is the case is that almost everyone who talks about optimizing only refers to extremist players: those who actively anti-optimize because apparently being physically incapable of participating in anything the party does is True Roleplaying, or those who treat the game purely as though it were a calculus question trying to find the global maximum of a multivariable function without any color or charm or life. Even situations like this one, where there was no intent to do this, still lead to it because all we talk about are the extremes.
Yes, extremes are bad. This is a truism. It doesn't add anything to the conversation. What is actually productive is trying to understand why folks optimize, or try to avoid optimizing; trying to find ways that folks with disparate interests can play at the same table and get the experience they desire; trying to break down places where the rules themselves provide perverse incentives or foster behavior some find undesirable, and discussing tools to address them.
Instead, we get thread after thread after thread after thread of people viewing the world as hyperreductionist black-and-white, where either you're a filthy powergaming munchkin rollplayer (as opposed to a serious, mature, invested roleplayer) or you're a deadweight disruptive "but it's what my character would do!" non-player (as opposed to a serious, mature, invested player.)
I think that is a small minority that has problems finding anyone who wants to play with them.Sure, but that's only good for other people, not for you. Anyone who thinks this way is going to want super-high stats irrespective of what other players have.
Depends on the game. D&D 5E? Loads of people. Anything D&D-like? Still quite a few people. Anything media franchise related? Some. Anything else? Maybe a few thousand world wide. Good luck finding them and scheduling a game. It's clearly possible because people do it everyday...but it's way harder to pull of than D&D 5E.I think that is a small minority that has problems finding anyone who wants to play with them.
Unless it's 4e.Anything D&D-like? Still quite a few people.