I dunno if anyone has come up with the idea of this, but I played this character once, it took me about 2 hours to make and 10 minutes to get killed due to a botched tumbling attempt.
What I had created was a monk/sorcerer. The monk was to compensate for the lack of armor a sorcerer had along with the need to completely rid of any weapons and such so that once the sorcerer ran out of spells, he could fall back on the fists. The sorcerer was used to enhance the monks mystical aura of part celestial/part arcane ability. Since I wasn;t looking for spell casting from a book, the sorcerer could tap into his inner ability and not only deal whatever monk damage dealt, but also spells based on touch attacks. Even if the monk missed with the punch, the touch attack would sometimes land. Oh yeah, and the sorcerer part would focus mainly on defensive and touch attack spells.
What do you think? The character never really had a chance to flesh out and was incredibly weak in the beginning, but once started to roll, i believe it could've became a powerful character. Each side compensates for the other.
What I had created was a monk/sorcerer. The monk was to compensate for the lack of armor a sorcerer had along with the need to completely rid of any weapons and such so that once the sorcerer ran out of spells, he could fall back on the fists. The sorcerer was used to enhance the monks mystical aura of part celestial/part arcane ability. Since I wasn;t looking for spell casting from a book, the sorcerer could tap into his inner ability and not only deal whatever monk damage dealt, but also spells based on touch attacks. Even if the monk missed with the punch, the touch attack would sometimes land. Oh yeah, and the sorcerer part would focus mainly on defensive and touch attack spells.
What do you think? The character never really had a chance to flesh out and was incredibly weak in the beginning, but once started to roll, i believe it could've became a powerful character. Each side compensates for the other.