The Ultimate Self-Reliant Character?

DM with a vengence said:
A ranger is actually pretty self-reliant. They can, with the proper training, fight, sneak, hunt, gather resources, craft weapons and armor, heal, cast a variety of defense and offense spells, and generally survive in just about any sort of terrain.

Of course he's not as good as a truely munched out character in a straight up fight, but he can deal with just about anything with some ability.

I thought someone said that rangers are broken? I wouldn't want to play something broken. :cool:
 

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Bagpuss said:
Commoner - Profession (farmer) live off the land and stay the hell away from adventure.

That's pretty self-reliant.

We have a winner.


I always found my Gnome Illusionist very self-reliant though. But that's mostly because he knows when it is time to get the hell out of the way.
 

It seems like everyone here is content with saying CLERIC- so I will venture something different (but mentioned)- Psychic warrior.

Yeah- clerics have all the abilities necessary to be a loner- but seldom are. They NEED people to help, and to help them. They lack skills to do anything but battle and heal.

Psaychic warriors on the other hand, though have less power levels, have enough to do what he is asking for- use powers to help in unarmed combat (vampiric touch) and also some heal.

a bunch of OA classes are self reliant. But Paladins are the ULTIMATE self reliant class....a little bit of everything. And you have you mount to keep yourself company... (NO NOT THAT WAY!!!!!)
 

Well, one of the reasons I called the sorcerer/monk an ultimate self-reliant character is due to the monk's character class. ( i personally consider the monk to be among one of the best classes. But the monk never need to repair armor or weapons, eventually gains immunity to disease, poisons, gains spell resistance, doesn't age physical wise, can speak with any chracater, can heal him or herself, move at an incredible rate among with many other unique physical abilities.

the sorcerer was added in because the not great neccessity of a spellbook (though scrolls are handy sometimes, i admit). I sort of was thinking that the monk made up for the clerical side, not to any impressive extent of course.:D

Also, switch out some things like quivering palm and stunning fist with some other feats that boost the save. Buy a ring of Sustenance to balance out the need to ever eat and the sorcerer
s familiar can take turn at watches with you since you only have an 4 hour need for sleep andyou have the ultimate character. Goes anywhere, travels anyplace, does not need upkeep of food, water, weapons, etc etc. Also, his attacks add in some unique punches due to spells mixed in with his attacks.

there, taht should clarify the character a bit further.

But i suppose the cleric isn't too shabby either.
 

"Hello, I want to make a character that makes everyone else in my party redundant. I don't want to have to rely on anyone, and if possible, I don't want anyone to rely on me."

This strikes me as the wrong philosophy to be using when creating a character for DnD. It works in Die Hard, but in a party of adventurers, interdependence is better than independence.
 

:-)

Play an undead

Never need to eat, sleep, not afected by poison, necromantic effects, critical hits, stunning, polymorph, or mind affeting spells.

HD type is D12, better than even your monk!

:D

just teasing
 

In my mind for a character to be "complete" it needs to fill all 4 of the roles:

1) Rogue (Trap Detection, elimination)
2) Cleric (Healing)
3) Mage (Big Bang Spells)
4) Fighter (Tank and Combat)

I would propose that the Bard comes the closest to fulfilling this "ideal" - Although Clerics and Psycic Warriors) are a VERY close second.
 

Paladin/Rogue

Let's see... immune to disease, can cure/heal himself, can detect and disarm traps, has skill points to burn, great saves, very good hit points, evasion, has the charisma to support social interactions, can turn undead, cast spells, and you haven't seen fun till you've done a sneak attack cleave. I've not played a paladin/rogue except in NWN but I've been tempted to play one in our group...

Role playing-wise he'd be soemthing of an uncoverer of evil... able to sneak into a stronghold, gather the plans/free prisoners/etc... A paladin with the ability to recognize that the evil guys don't play fair and sometimes you need to be able to get past their locked doors and traps to do the job... especially if you want to do it without killing every guard in the place.

In history/fiction likely candidates include Robin Hood, the hero of Princess Bride, and Aramis of the Three Musketeers.
 

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