The Ungrindables

Kinneus

Explorer
We're all familiar with the phenomenon known as 'Grind'. The goal here is to assemble an all-star team of monsters that are grind-reducers. Grind-immune. Paragons of anti-grind. Here are my candidates:

Ettins
I haven’t seen these guys in play yet, but they look excellent. They roll initiative twice, and basically take two turns during the initiative order, giving them lots and lots of chances to move around the battlefield, attack, and generally be interesting. And the best part? They automatically save from Stunned or Dazed at the start of their turn. A great, legitimate way to challenge your Stun-crazy Wizard. Give one of these guys a minor action attack, and I think you could turn them into an excellent, grind-free solo.

Zombies
If your group has more than one striker, Brutes can be a great way to reduce grind. A striker-heavy party can easily bypass their poor defenses and shave away their big piles of HP. Zombies, though, are great even in groups with only one or no strikers. They actually do pretty threatening damage for their level (something not all brutes do, though they should). What’s even better is their ‘Zombie Weakness’ ability (debility?) that causes them to die instantly when a critical hit is scored against them (“Shoot them in the head!”). This mean you can throw a horde of them at your party for a nice, swingy, unexpected battle.

Bullette
I haven’t seen a Bullete in play yet, either, but they look very good, primarily due to their ‘Earth Furrow’ ability. A lack of movement is a primary symptom of grind; the party just stands there and swings at the monster, and the monster just swings right back. Due to ‘Earth Furrow’, the Bullete has no reason not to zip all over the battlefield, making attacks while he does it.
I will admit, though, there are a few things that give me pause. Mainly that the Bulette creates his own difficult terrain, and too much difficult terrain makes things a grindfest. Also, ‘Earth Furrow’ knocks people prone, which, as a movement-denying effect, might feel grindy to some. This can be easily house-ruled away, though. Simply ignore the Bulette’s ‘Ground Eruption’ ability (or make it ‘until the end of the Bulette’s next turn), and change ‘Earth Furrow’ from an attack to knock prone to an attack that does a small amount of damage.

Anybody else have candidates for The Ungrindables?
 

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I have played with both the Bulette adn Ettins, and they were both very fun. The way the bulettes chewed up the battlefield made it very interesting for our melee heavy party after the 2nd round, our rogue had his work cut out for him to get flank and they are some of the very few monsters that can use a healing surge.

Ettins were also awesome for the reasons you listed above. I'd like to contribute more to this thread but to be honest I'm not 100% sure what you mean when you refer to "the Grind".
 

Actual monsters, not sure... but I know when I was runnning (pre-tpk), I was working with the concept that the hobgoblins were the ones who created half-orcs and all that...

So I thought, what else might these genetic people have done in an attempt to breed good soldiers and all... and it occured to me, why not mix the most feared brutish guy with the brutish guy who gets a lot of actions...

Trollish Ettin! The regen and toughness of a troll, mixed with the multiple heads of an ettin... make it a solo, and see how "grindish" that fight would be...
 

The one fight I ran with an ettin got a bit grindy at the end, but the players are still learning 4E, and when we did post-fight analysis, they found some issues with their tactics that probably contributed. (A poorly thought-out use of a daily power, and a failure to recognize the weak defenses & passing up attacks that targeted them in favor of attacks that targeted the strong defenses & were thus much less likely to hit.)

The first round was fun, though. "OK, the ettin's turn now." "Hey--he just had a turn!" "Yes, and now it's his turn again." "Did he use an action point and ready or something?" Heh.
 


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