Alright, so the basics of skill challenges which we all know.
You set a DC which is based on the challenge level, then we set a complexity, which determines how many failures and successes we get.
Higher level + Higher Complexity = more challenging encounter....right?
Actually, its really not as simple as you'd think.
Let's compare some skill challenges and you will start to see the weirdness in the math.
Scenario 1: A party faces a Complexity 1 skill challenge and a Complexity 3 skill challenge and lastly a Complexity 5. In all cases, we will assume each party members' roll has a 40% chance to succeed.
Overall chance for party to succeed in challenge
Complexity 1: 8%
Complexity 2: 3%
Complexity 3: 1%
That's what we expect, more complex = more challenging. And yes, btw, the chance of success is in fact that low.
Scenario 2: Same complexities, but now let's give the party a 70% chance of success on each roll. The result:
Complexity 1: 53%
Complexity 2: 57%
Complexity 3: 60%
What happened? A higher complexity actually made the scenario easier!! This is a result of the way skill complexities are handled. Because the success/failure ratio remains the same, there comes a point where once your chance of success is high enough, it's very hard to hit that large number of failures you need. As a result, the challenge is actually easier.
And that number is exactly at 70%. Once your party has a 70% chance on each roll to succeed at a challenge, then if you want to increase the difficult, LOWER the complexity. And increasing the complexity actually makes it easier.
You set a DC which is based on the challenge level, then we set a complexity, which determines how many failures and successes we get.
Higher level + Higher Complexity = more challenging encounter....right?
Actually, its really not as simple as you'd think.
Let's compare some skill challenges and you will start to see the weirdness in the math.
Scenario 1: A party faces a Complexity 1 skill challenge and a Complexity 3 skill challenge and lastly a Complexity 5. In all cases, we will assume each party members' roll has a 40% chance to succeed.
Overall chance for party to succeed in challenge
Complexity 1: 8%
Complexity 2: 3%
Complexity 3: 1%
That's what we expect, more complex = more challenging. And yes, btw, the chance of success is in fact that low.
Scenario 2: Same complexities, but now let's give the party a 70% chance of success on each roll. The result:
Complexity 1: 53%
Complexity 2: 57%
Complexity 3: 60%
What happened? A higher complexity actually made the scenario easier!! This is a result of the way skill complexities are handled. Because the success/failure ratio remains the same, there comes a point where once your chance of success is high enough, it's very hard to hit that large number of failures you need. As a result, the challenge is actually easier.
And that number is exactly at 70%. Once your party has a 70% chance on each roll to succeed at a challenge, then if you want to increase the difficult, LOWER the complexity. And increasing the complexity actually makes it easier.