The Unusual Math of Skill Challenges and Complexity

Asmor said:
I was thinking of the same problem... The parity between required successes before failures (always 2:1) does seem to skew the math.

I think the way I might implement it is to make a set number of failures, regardless of complexity. I'm thinking 4.

So a complexity 1 encounter requires 4 successes before 4 failures. A complexity 2 encounter requires 6 successes before 4 failures. etc.

EDIT: Looks like UngeheuerLich had the same idea. Great minds!
I actually think my first idea was better:

X successes before more than x/2 failures... getting 12 successes before 4 failures seems too hard!
 

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UngeheuerLich said:
I actually think my first idea was better:

X successes before more than x/2 failures... getting 12 successes before 4 failures seems too hard!

That's the current system.

For a complexity N skill challenge, you need to get 2(N+1) successes before you get (N+1) failures.
 

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