RavenBlackthorne
First Post
You're going to hate the paragon path that grants radiant resistance due to their own personal sparkle (usable only in daylight)
I dont really like this class. Why is it a class? It should have been a template.
Hard fights happen, though. I've seen a fight, second in the day, where two leaders worth of words (so four total), a multiclass word, three potions, and 5 uses of second wind got used. One of the two characters who where down at the end of the fight (no fatalities, fortunately) didn't get her second wind off before she dropped. Admittedly we did manage to "pull" two encounters and a trap before we where done (so, in other words: totally worth it), but it is quite possible to run out of healing.I'm having trouble seeing the mechanical problems here. The designers are obviously using the mechanics to promote a certain flavor--something I approve of. They want the vampire to be desperate for blood, which it surely will be.
At the same time, it doesn't seem unbalanced. Assume a typical party only has one leader. That's just two healing surge uses per combat across the whole party, so two surges should be enough for the vampire to get through a combat. (In my campaign, at least, the players almost never use second wind. No dwarves.)
It's going to depend a bit, IMO, on the at-wills (blood drinker only triggers on a vampire melee at-will). At first level (and IMO probably throughout heroic) I think you can expect to have only one use of blood drinker per encounter. And that's the point when, IME, it's easiest to go from full hit points straight through bloodied to the point that you're "teetering" with less hp left than an average hit is liable to do. Three of those surges in the encounter I mentioned above (which was at second level) happened in rapid succession just after the rogue detected the trap with his face, causing him to grant combat advantage to the goblins who merrily piled on him until he was left with 3 hp. If he had only two surges at that point, he would have been OK. If he only had one, or worse didn't have one and needed a hit to gain one, then the single heal would not have been enough to save him and we most likely would have had a fatality.That leaves the question of whether the vampire will have enough surges at the beginning of each combat. Well, the blood-drinking power triggers on a hit, and the vampire gets multiple uses of it. Unless the vampire never hits in a combat, it seems pretty straightforward to me. We also don't know other feats or powers the vampire gets that also help.
I've got my fingers crossed.The vampire's a bit fragile, but I think he's fragile in a fun way, with flavorful options for mitigating that fragility.
I think a Theme would have suited vampire nicely, if that's not already what you meant by 'template'.I dont really like this class. Why is it a class? It should have been a template.
Personally I pity the vampire who faces a surge draining skill challenge first up more than anything else. Without anything to attack for their surge regaining mechanic, their focus on skills is actually even more essential than normal. A vampire who can't make endurance checks - probably due to dump statting con - is going to be one of the saddest things ever in some difficult skill challenges. Could easily lose a ton of surges and then start taking direct HP damage (costing further surges) and start an encounter below bloodied in a bad situation (as some endurance skill challenges lead directly into combat in my games).
I was just thinking to myself this morning that 4th edition didn't have enough suboptimal trap options in it.
Clearly Wizards design on this book has been paramount in addressing that important issue.
They've been trying a long time to emulate templates some how for players but never really got it right.
I think this is really, really condescending and I just don't get it. Why are "dark evil bastard loner" fantasies any more moronic than "I can control matter with my brain" power fantasies? Or "I'm going to play a Fighter with 20 strength haha who's the jock stuffing nerds into lockers now" fantasies? Or "I'm going to play a bard with 20 Charisma, can I make a roll to seduce the elven princess" fantasies?Every class is a suboptimal trap if it's played by a moron.
The only difference is that morons will flock to the Vampire (and Necromancer for that matter) 'cuz itz kewl' and they can get out all their 'dark evil bastard loner' fantasies... whereas they wouldn't do that with the Warden.
Every class is a suboptimal trap if it's played by a moron.
The only difference is that morons will flock to the Vampire (and Necromancer for that matter) 'cuz itz kewl' and they can get out all their 'dark evil bastard loner' fantasies... whereas they wouldn't do that with the Warden.