webrunner
First Post
I'm curious what your thoughts are on what they did not get right. Taking it a step further, is developing a new class a better solution? If you get a moment, read an article I just put up today -> Loremaster - Game Design: Foundational Layers for 4e
Well, look at all the ways they've been doing it:
1- Paragon Paths/Epic Destinies (ie, archlich) -
2-Sseparate class -this has it's own problems, obviously
3- Themes are only choosable at level 1, and haven't yet been "grandfathered in" to D&D core rules.
4- Feat sequences - hard to make them worth all the necessary feats
None of them really do the same thing as templates - allow a player to be modified later at an arbitrary time.
I'm not saying classes are better, but I'm saying they determined to do it for vampire because none of their other options really fit as well.