D&D 5E (2024) The Versatile STR Fighter: Melee with a Real Ranged Option

A fighter would have a MUCH easier time getting a magic bow and carrying a quiver or 2 of nonmagical arrows and recovering 1/2 the ammo after battle than finding 4-6 magical thrown weapons and constantly by picking them up.

2 quivers of 20 will barely be enough for a typical adventuring day if they have extra attack (not enough if they are 11th level), and that is just one day, what if he can't get to a town after every day where they can resupply and don't have time, materials and tools to fashion them?

Try loading up said Bowman for a weak long excursion.

IME if you track ammunition and don't have something like a portable hole where you can put a few thousand arrows, then bowmen are regularly running out of arrows, hence the shortfalls of non-returning thrown weapons are not typically a significant shortfall in play compared to that.
 
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2 quivers of 20 will not be enough for a typical adventuring day if they have extra attack, and that is just one day, assuming he gets to a town after every day where they can resupply or has time and materials to fashion them.

Try loading up said Bowman for a weak long excursion.

IME if you track ammunition and don't have something like a portable hole where you can put a few thousand, then bowmen are regularly running out.
Not really.

5e assumes at least 20 rounds of combat. With 3 Action surges, that's 23 Attack actions.

If only half are ranged for a Switch Fighter, that's 12-13 ranged attacks actions or 25 bow shots for 25 arrows at Tier 2.

Even if you only shoot arrows, that's 50 shots.
 

How so? As I noted Cantrips are not fenced to Full Casters. Every single martial can grab 2 Cantrips with an Origin Feat and they can get them through a species or General Feats.
"i want to play a cool martial warrior" "oh you can use spells and cantrips to-"[LOUD INCORRECT BUZZER SOUND].

because cantrips aren't weapons are they? they're spells, if i say i want to play a cool martial slinging blades at my enemies you say "no that's not realistic, you have to count your arrows and have enough knives on you if you want to do that", if i say i want to be someone using magic you say "infinite use ammo and utility cantrips til the cows come home as default? you got it chief"
I think it is actually the other way around in 2024 because it is more difficult for most full casters to get proficiency in martial weapons than it is for martials to get Cantrips. Play for example a single class Bard that is not Valor or Wizard that is not Bladesinger or any Sorcerer at all and I think you are completely locked out of martial weapon proficiency in the 2024 rules.
okay, but casters don't usually benefit from martial weapons in the same way that martials benefit from magic, it's usually a downgrade or flavour thing for them, and the casters that would want martial weapons tend to get features or subclasses that give them access to them anyway.

plus, past those entry levels of cantrips and 1st level spells it becomes exponentially difficult for a martial to acquire better magic without multiclassing...into a caster class, whereas once the caster has their martial weapon proficiency feat at level 4 from the '24 PHB (that gives blanket access to martial weapons) they're pretty much set because there's only two stages of weapons, or if they don't care about the power of their weapon they can go straight for the weapon master feat (also '24 PHB!) which lets them use the mastery property of any one weapon they're proficient in (swappable on long rest!)
 



"i want to play a cool martial warrior" "oh you can use spells and cantrips to-"[LOUD INCORRECT BUZZER SOUND].

The question I responded to is why casters "can just fire off an unlimited number of firebolts, rays of frost or vicious mockeries" my point is martials can do that pretty easily too. That is not something that is fenced off to casters. Further martials do it just as effectively as casters with the same ability score.

If you don't want to throw unlimited numbers of firebolts etc than why does it matter if other PCs can do it, and how would it be any different if that other PC doing it is a Wizard or a Fighter?

You presented this as an argument of casters vs martials and it is not that.

because cantrips aren't weapons are they? they're spells, if i say i want to play a cool martial slinging blades at my enemies
you say "no that's not realistic, you have to count your arrows and have enough knives on you if you want to do that"]

I never said you can not play a cool martial slinging blades at enemies, and I play some of them myself. I don't see how counting arrows and knives makes that less cool ..... or has anything to do with that character or another character casting cantrips.



okay, but casters don't usually benefit from martial weapons in the same way that martials benefit from magic, it's usually a downgrade or flavour thing for them, and the casters that would want martial weapons tend to get features or subclasses that give them access to them anyway.

Exactly! Again this flies in the face of this so called pro caster bias.

Martials can very easily get Cantrips and be as good as a full caster at using them. Casters that get proficiency in martial weapons are not nearly as good as martials at using them at most levels.


plus, past those entry levels of cantrips and 1st level spells it becomes exponentially difficult for a martial to acquire better magic without multiclassing

Your post was about endless Cantrips, a 17th level Fighter throwing firebolt does 4d10 damage, same as a 17th level Wizard. Their Cantrips get better and better and scale the same as a full casters. A caster's weapon attacks do not scale like a martials.
 
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If only half are ranged you only need 6 weapons to throw, not a dozen, and that doesn't even account for picking up weapons during combat.

How many DMs are dropping you 6 magical throwing axes, spears. and hammers in addition to magic versions of your primary weapon and armor?
 


The question I responded to is why casters "can just fire off an unlimited number of firebolts, rays of frost or vicious mockeries" my point is martials can do that pretty easily too. That is not something that is fenced off to casters. Further martials do it just as effectively as casters with the same ability score.

If you don't want to throw unlimited numbers of firebolts etc than why does it matter if other PCs can do it, and how would it be any different if that other PC doing it is a Wizard or a Fighter?

You presented this as an argument of casters vs martials and it is not that.

I never said you can not play a cool martial slinging blades at enemies, and I play some of them myself. I don't see how counting arrows and knives makes that less cool ..... or has anything to do with that character or another character casting cantrips.
it is not about giving martials cantrips, it's about the cantrip being the basic ranged attack of the caster fantasy, and the arrow/thrown weapon is the basic ranged attack of the martial fantasy, they equate to each other, but one can be used unlimited times, the other cannot, do you see the disconnect? my character should not be disadvantaged for their choice of thematic flavour.
Exactly! Again this flies in the face of this so called pro caster bias.
EDIT: wrong, martials only get the better end of that deal because magic is such a superior tool, a tool that casters already get far superior degrees more access to.
Martials can very easily get Cantrips and be as good as a full caster at using them.
after they force a martial to invest in a mental stat that provides them little-to-none class benefits, if i wanted my character to be throwing spells as their basic action i would've picked a caster to begin with.
Casters that get proficiency in martial weapons are not nearly as good as martials at using them at most levels.

Your post was about endless Cantrips, a 17th level Fighter throwing firebolt does 4d10 damage, same as a 17th level Wizard. Their Cantrips get better and better and scale the same as a full casters. A caster's weapon attacks do not scale like a martials.
even if casters got extra attack+3 and weapon mastery to match the fighter using a weapon would still be a downgrade to them because they wouldn't be using their levelled spells which are far superior to anything martial or caster could achieve with a weapon.

casters complaining they don't get as much out of weapons is like complaining you got the smaller cash gift for christmas when you've already got a whole trust fund of money.
 
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it is not about giving martials cantrips, it's about the cantrip being the basic ranged attack of the caster fantasy, and the arrow/thrown weapon is the basic ranged attack of the martial fantasy, they equate to each other, but one can be used unlimited times, the other cannot, do you see the disconnect?

No I don't see a disconnect. I take issue with your suggestion that the Cantrip is unique to "caster fantasy". That may be true with the characters you play, but it does not represent all players or the mechanics of the rules.

I've played hundreds of PCs in 5E, most of them have been martials, and only one could not cast a Cantrip (and that one was a pregen in a one-shot). No player should be pigeonholed because someone doesn't think what they are doing is consistent with the appropriate fantasy.

my character should not be disadvantaged for their choice of thematic flavour.

This is backwards. My Tiefling Fighter with Flames of Phelethegos IS disadvantaged when she uses Firebolt, despite having invested in a feat that improves it. She uses a Cantrip and is well behind in damage compared to a bow or throwing weapons even though Firebolt is my " martial fantasy" for her. This lack of inventory management doesn't make up for the difference in damage, it just makes it a little closer.

To take this further - What if you want your character to use a Blowgun? Should it do the same damage as a sword? What if they want to throw darts, or use improvised weapons exclusively. What if you want to use a Crossbow but not take a feat?

What if your character wants to use Mage Hand to attack enemies, or wants to cast Find Familiar and have it attack enemies? Is this unfair? Should we put in some kind of rules to ensure those options are equal?

The rules exist and there are power differences between options, but more to the point weapons in the hands of martials are generally MORE powerful than Cantrips being used by either casters or martials. The idea that Cantrips, regardless of exlusivity, are more powerful than weapons being weilded by a martial is not true.

EDIT: wrong, martials only get the better end of that deal because magic is such a superior tool, a tool that casters already get far superior degrees more access to.

The idea that casters casting Cantrips over and over again without using inventory is an example of bias in favor of casters is flawed. It is actually flawed for two reasons - first Martials using Cantrips scale the same as casters and second weapon use by martials with extra attack typically does more damage than Cantrips do.


after they force a martial to invest in a mental stat that provides them little-to-none class benefits, if i wanted my character to be throwing spells as their basic action i would've picked a caster to begin with.
Well that is you. That is not all players and it is certainly not all martials.

Firs the statement mental stats provide "little-to-none" class benefits is not true. It is true for some (not all) Barbarians and Fighters but every Rogue benefits highly from high mental stats, every Paladin benefits tremendously from high Charisma and every Monk and Ranger benefit tremendously from high Wisdom. So the correct statement would be most Martials get substantial benefit from investing in a mental stat. Conversely, most casters get substantial benefit from investing in a physical stat, but generally physcial stats do not give as much of a boost to casters as mental stats do to boost martials.

There are many people who prioritize max mental stat on Rogues (most optimized builds do this in 2024) and there are also plenty of Wisdom-first Rangers and Monks. After that there are smaller numbers of PCs from other martial classes maximizing Charisma, Wisdom or Intelligence and usually this is to fulfil their "martial fantast".


even if casters got extra attack+3 and weapon mastery to match the fighter using a weapon would still be a downgrade to them because they wouldn't be using their levelled spells which are far superior to anything martial or caster could achieve with a weapon.

And this is irrelevant to the idea that they don't need to count inventory for Cantrips. It has nothing at all to do with it.

If you want to start talking about caster bias, this is a good argument to start with, but it is apples and oranges to what we are talking about WRT inventory counting.


casters complaining they don't get as much out of weapons is like complaining you got the smaller cash gift for christmas when you've already got a whole trust fund of money.

The comparison you made was between Cantrips and Weapons specifically and when you made it you used it to underpin and extend it to an argument about martials vs caster bias which is not really supported by this disparity in the mechanics between using Cantrips and using Weapons in play.
 
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