As a quick sidebar... Troika's Temple of Elemental Evil. Proof that 3e is video-game-like?
-O
I have never played it before, so what about it?
As a quick sidebar... Troika's Temple of Elemental Evil. Proof that 3e is video-game-like?
-O
It's pretty much a comprehensive 3.5 game that adheres very strictly to the game rules, from characters to combat. (Unlike NWN and NWN2 which were somewhat real-time variants of 3e and 3.5.)I have never played it before, so what about it?
It would be nice if the book had also included guidelines on how to run encounters for non-standard parties.
"At-Will" powers are pretty videogameish, scorching blast round after round is diablo pretty much.
Ok, props for the fantastic 4 reference. also, I think you misunderstood me. I'm not SUPPORTING that notion that the roles are needed. What I'm saying is that I hate that the books suggests this. Like you said, it's up to the DM to take the PC's into account when he sets up the adventure. The mechanics do lend to that urge to have each of the rolls and also the urge to min-max - to make the optimal ranger or fighter or whatever. It's just too easy and obvious. You look at the rogue, and you look at the halfling, and you think "why would a halfling NOT be a rogue" and vice versa. But there's more to it than that. There's been plenty of example right here in this thread of characters who were not the obvious optimum, but were still very mechanically solid.
As a quick sidebar... Troika's Temple of Elemental Evil. Proof that 3e is video-game-like?
-O
Well that's a flaw with the players and the GM. They forgot golden rule #1, The DM is always right.3.5 was very rigurously defined in terms of how everything worked ... how was that not like a video game? How many players in 3.5 were telling the GM what he could or couldn't do based on the rules?
You can still shoot them. It just isn't supported by the mechanics. Do it anyway. A good DM should be able to figure out how to resolve it. The big bonus of table top RPG's over videogames is the freedome to do whatever you want. You take that away and it is like a video game. But the books can't take that away if you don't want it gone. Remember, the DM is a person, with imaginatiion, common sense, and the free will to go outside the boxWeapons have range X where you can see enemies but not actually shoot them with your longbow is very very videogameish.
Healing "just happening" is very videogameish.
"At-Will" powers are pretty videogameish, scorching blast round after round is diablo pretty much.
"encounter" and "daily" powers are very videogameish, matching cooldowns you often see in MMOs like WoW or 10min/2hr powers from FFXI etc.
A lot of the powers have weird effects that are inexplicable, very videogameish.
monsters aren't people, why should they follow the same rules. Mostly I think the reason for this is to just increase playability. Mechanically, Monsters only exist while they're fighting PC's. they don't have to worry about the next encounter and are never suffering the ill effects of the last encounter. I guess it's kinda videogamey bt not in a bad way, imoMonsters not following player rules is pretty videogameish where parties are 5 or 6 players so monsters tend to have 3-10x the HP of a player is one example. Monsters not healing much (compared to the party) is another.
These I agree with. I alos hate the treasure bundle thing. And the wishlist takes alot of the fun out of it. My DM knows me. I haven't even looked at the magic items past like level 4. I told our DM to just surprise me. I like surprises."Treasure Bundles", "get a wish list of magic items to give to the players" and the clear direction from the game that players are expected to win and get what they want to drop from the monsters and to reach maximum level is pretty standard videogameism as well.
Carts going 1mph that do enough damage easily kill people is a nice one too.
I agree that anything that imposes a limitation on players choices has no place in pen&paper RPG's, and I for one refuse to be limited. I don't see that limitation in 4e. It all boils down to DM flexibilty..It's clearest when they take something that comes about because of a limitation of computers that people just accept, but are VERY out of place in pen and paper, such as the range limit on weapons meaning you can often see a creature but not shoot at it.
It would be nice if the book had also included guidelines on how to run encounters for non-standard parties.
I mean, what if your players wanted to run a group consisting of 5 fighters or 5 wizards? They are bound to have their own individual strengths and weaknesses, only problem is that the DM may not be fully aware of what those are. As a result, he would not be able to create appropriate encounters to properly challenge them.