i must have a very different group of players
they like unpredictable combat results...they want it as chaotic and close to real life as possible (where anything can and does happen).
the moto of our combats...
AD&D = accidental death & dismemberment...aka "A Sanjay Campaign"
I use the vorpal sword as somewhat of a non-unique artifact (only beings to create them normally are balor's and solars...yes, we use the older version of the solar weapon), and we like the 3E rules for it...but since my players would essentially have to sacrifice each other (in real life!!!) to get one, that pretty much balances the chance of it ever being too much of an issue for me.

Regards,
Sanjay
they like unpredictable combat results...they want it as chaotic and close to real life as possible (where anything can and does happen).
the moto of our combats...
AD&D = accidental death & dismemberment...aka "A Sanjay Campaign"
I use the vorpal sword as somewhat of a non-unique artifact (only beings to create them normally are balor's and solars...yes, we use the older version of the solar weapon), and we like the 3E rules for it...but since my players would essentially have to sacrifice each other (in real life!!!) to get one, that pretty much balances the chance of it ever being too much of an issue for me.

Regards,
Sanjay