A nicely executed episode. I too thought they could have made better tactical decisions in the firefight, but it seemed like they were legitimately shocked enough to justify random shooting. The last of the prisoners is now gone, but a good shock moment there.
And we've now seen a new way to kill a Walker: slam his head off in a car's hatchback.
I was surprised to see that when the Governor's troops showed up at the prison - a place they'd never been before - one of them managed to get up into one of the watchtowers. I mean, I know that the back of the prison's been breached, but the Governor's troops had no way of knowing that.
And, while watching the episode, I totally called the Walkers in the back of the truck that rammed the prison's gates.
Good to see Daryl back with the main group. Allowing Merle to stay is going to be somewhat problematic, though.
Johnathan

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.