log in or register to remove this ad

 

D&D General The War Between Vecna and the Raven Queen: Origins, Thoughts, and Campaign/World-Building Ideas

AcererakTriple6

Autistic DM (he/him)
Okay, so in my world and campaigns, I love having giant conflicts between two-or-more factions that players can get involved in and possibly have an input in deciding the output in. There have been quite a few throughout the history of D&D, most notably the Blood War, and I have several in my world; the Dragon-Giant War, the conflict between Spellcasting and Psionics (Felshen versus Yikkan Goblinoids), and quite possibly my favorite; my own take on the War between Vecna and the Raven Queen. This post is discussing the origin of these two gods (in-game and in the real world), how to implement the conflict in your games, and how I did it in my world.

Who Are They?​

Let's start with some background on these deities to explain where they came from, because that will help us understand why they hate each other.

Vecna and the Raven Queen are both fairly new gods to D&D, however, Vecna is the older of the two. Vecna has been around for decades, most famously from the four artifacts associated with him; the Hand and Eye of Vecna, as well as the Sword of Kas and Book of Vile Darkness. Vecna only became a major deity in Fourth Edition, becoming one of the main deities of the edition due to his inclusion in the Dawn War Pantheon (you can find this pantheon in the 5e DMG's "Gods of Your World" section in Chapter 1: A World of Your Own), but he had been a Demigod/Lesser God for quite some time before this. Vecna's first appearance in D&D was in 1976's Eldritch Wizardry rulebook, and his name is a reference to Jack Vance the fantasy author that inspired much of D&D (most notably in the magic system. "Vancian Magic" comes from Jack Vance's Dying Earth series. However, ever since his first appearance, he has become more and more important to D&D, being one of the most recognizable villainous characters in the game, alongside Orcus, Acererak, Demogorgon, and a few others. In AD&D 2e, Vecna became a Demigod and made his way into the Ravenloft campaign setting, becoming a Dark Lord and gaining his own Domain of Dread, alongside his traitorous lieutenant Kas the Vampire Lord. Then, finally, he eventually escaped Ravenloft, attacked Sigil and was fended off by the Lady of Pain, almost destroyed the Multiverse after becoming a Lesser God (or something like that) in Die Vecna Die! (one of the few AD&D 2e adventures written by Wizards of the Coast), and suddenly became a Greater Deity in D&D 4e, and finally ended up in D&D 5e where he is a god that spans the Multiverse, but is more important in certain worlds (Exandria, Greyhawk) than others (Eberron, Forgotten Realms, etc). Vecna is the god of secrets (such as how to achieve Lichdom and perhaps Apotheosis), undeath (as he is a lich-god), as well as arcane magic (as a skilled wizard).

However, the Raven Queen is a much newer deity, only emerging in D&D 4e, being a completely new concept. In 4e (and Exandria), she took the place of the older gods of death, Jergal, Kelemvor, and so on. She is fairly unique, as no one knows her true name, and she just goes by her title of "the Raven Queen". Furthermore, she is somewhat of a mystery, having different origin stories in different worlds (Forgotten Realms has her as an ascended Primal Elf that got stranded in the Shadowfell due to an apotheosis ritual gone wrong, Exandria having her be a mortal that basically cast Karsus's Avatar successfully on the world's original God of Death and taking his place), and is the queen of a diverse swathe of concepts; Death, the Afterlife, Ravens (like Odin), Judgement, Knowledge, and the Shadar-Kai. Either way, the Raven Queen is a God of Death and Knowledge, while Vecna is a God of Undeath and Secrets. And this is where their rivalry comes in.

See, in any of their origin stories, both Vecna and the Raven Queen began their lives as mortals, ascending to godhood one way or another, and the Raven Queen has been a god for much longer than Vecna. In Exandria, the Raven Queen has had the mantle of Goddess of Death and the Afterlife for more than 1,000 years (predating the Calamity), while Vecna only very recently became a God (during the events of Season 1 of Critical Role). In the Forgotten Realms, the Raven Queen became a god thousands of years ago when her followers completed the Ritual of Apotheosis and accidentally sent themselves into the Shadowfell (whereupon the Raven Queen turned them into the Nagpa), while Vecna only became a god after the events of the Die Vecna Die! module. Vecna is newer, the Raven Queen is older, and their dualistic portfolios bring them into conflict (Vecna as a God of Undeath versus the Raven Queen as a Goddess of Death/the Afterlife, Vecna as a God of Secrets, while the Raven Queen is a Goddess of Knowledge, the Raven Queen as female, Vecna as male, etc). Their own personal histories are exactly what bring them into conflict with one another, especially because of one major reason explained in Mordenkainen's Tome of Foes; Vecna wants to kill the Raven Queen and take her place.

Vecna is the God of Secrets and Hidden Knowledge. What better way to get more knowledge than to have access to all of the souls of the dead and be able to read their memories? Vecna is the God of Undeath and is a lich, even though he is a god. What better way to feed your Phylactery than to be in charge of the Afterlife and be able to endlessly send the souls of the dead to their doom, granting you even more power than you already had? Vecna is the God of Necromancy. What better place is there to live in the D&D Multiverse than the Shadowfell if you're a God of Necromancy? It's really easy to understand why they hate each other when you consider all of the power that the Raven Queen has access to that Vecna would tremendously benefit from having access to, if he ever got his hands (sorry, hand, singular) on it.

How to Use This Rivalry in Your Games​

Now that we've covered why Vecna and the Raven Queen hate each other and the fact that Vecna wants to kill and usurp the Raven Queen as the God of Death and the Afterlife, it's time to see how Vecna could go about trying to accomplish this task.

First off, where does Vecna live? This actually isn't something that is officially stated in D&D 5e, but it's fairly easy to guess where; the Shadowfell. However, his (im)mortal enemy, the Raven Queen, lives in the Shadowfell, so although Vecna probably lives by the saying "keep your friends close and your enemies closer", there is still such a thing as "too close for comfort", and being right next to the Raven Queen's home base (the Palace of Memories within Letherna) would definitely qualify as being too close to your enemy to live comfortably.

This leads us into the Homebrew section of this post; where Vecna lives. In my world, Tor-eal, Vecna lives in the Shadowfell's equivalent of the Underdark; which, according to 4e lore, is called the "Shadowdark". The Shadowfell is already dark and gloomy, but the Shadowdark is even darker, with dark-gray stone caverns, native Sorrowsworn and hungry undead (Ghouls, Ghasts, Shadows, etc), and an eery darkness that cannot be rid by (nonmagical) light (although Darkvision works fine here). In other words, this is the perfect place for Vecna to set up home base and begin amassing his unholy armies!

Secondly, Mordenkainen's Tome of Foes says that Vecna battles with the Raven Queen, but it doesn't say what forces are battling. This is pretty obvious, but I wanted to make it clear; the Raven Queen's armies are of Shadar-Kai, and the Vecna's armies are Undead. Mostly Zombies, Skeletons, Wights, Ghouls, Ghasts, and stuff like that, but also Specters, Wraiths, Banshees, Sword Wraiths, Allips, and so on. I like to think that Vecna's commanders are primarily Skull Lords, Vampire Warlords, and Death Knights, and maybe even Mummy Lords, Deathlock Masterminds, and Liches/Dracoliches. If you want to go all-in on the Raven Queen being a divine goddess, you could even have her promote some of her most devout Shadar-Kai, causing them to become Angels (mostly Devas and Planetars) that deal necrotic damage instead of radiant (but ignoring undead's resistances/immunities to those damage types) that look like Angelic Shadar-Kai with black-ravenlike wings instead of the normal white/gold angel wings. And if you subscribe to the idea that the Kenku's previous master was the Raven Queen, you could also include some redeemed/risen Kenku in her armies (with wings and their voices back).

If you really want to lean into the homebrew, you could do something like I do, and have Vecna have a breeding program of deathtouched humanoid races in order to generate bodies (for his undead armies) and souls (to feed to his Phylactery). I personally have two of these race; the Vezyi and the Fehntüm, which are connected to corporeal and incorporeal undead respectively. However, if you want to use more official options, you could use the Reborn and Dhampir lineages from Van Richten's Guide to Ravenloft and apply the same theme of "followers of Vecna that are used to generate bodies and souls to fuel Vecna's war with the Raven Queen".

Third, and finally, how to involve characters in this conflict. This is fairly easy if your characters come from the Shadowfell, you can just have them be a Shadar-Kai or deathtouched (Reborn/Dhampir or Vezyi/Fehntüm) whose culture typically follows Vecna, but you broke away or was sent on a mission. Or, you could have a necromancer/Death Domain Cleric follower of Vecna be raising undead and killing innocents in hope of travelling to the Shadowfell and aid Vecna in his war against the Raven Queen. Or you could have a Shadar-Kai be sent by the Raven Queen to retrieve some item or spell that could aid their side in the war, possibly trying to keep Vecna from getting ahold of the Hand and/or Eye of Vecna or the Wand of Orcus/Book of Vile Darkness, or trying to find the Sword of Kas to use it against Vecna, or just get some Sunblades to aid them in battle against the undead hordes of Vecna's armies.

tl;dr - Vecna and the Raven Queen hate each other due to conflicting godly portfolios, send their armies of followers/servants to attack the other, and both live in the Shadowfell.

What do you think? Have you implemented this conflict before in your campaigns/worlds? How would you do it if you were to? Any thoughts on the ways that I recommended?
 
Last edited:

log in or register to remove this ad

Charlaquin

Goblin Queen (She/They)
Love it. I play up the rivalry between the Raven Queen in a slightly different way for my homebrew setting that takes its cues from Nentir Vale. Although my Vecna stand-in doesn’t have a name. He’s known as the Undying King. He and the Raven Queen are of course both former mortals who attained immortality through mastery of necromancy and struck their names from history (perhaps implying that the latter might be a necessary step to achieving the former?) But they came at it from opposite angles. The Undying King delved into the darkest secrets of the cosmos in a desperate bid to escape death - he is ultimately motivated by fear of death, whereas The Raven Queen is motivated by duty. She slew the previous god of death because he was failing to fulfill the responsibility of the role and took it upon herself because she recognized the necessity of death. I can’t really see my Undying King trying to usurp the Raven Queen because her role embodies that which he fears most.
 

vincegetorix

Jewel of the North
Beyond the usual idea of Undead vs Death between the two gods, I usually go a little deeper with the idea from MToF (IIRC) where the Raven Queen is an avid collector of the memory of the living, using them to ''decorate'' her gloomy palace. But Vecna is also the Lich-God of Secrets, so he yearns for the same memories to jealously guard in his tower on Pluton.

So both fight over the ''best'' memories and how to deal with the spirit of the dead.
 

AcererakTriple6

Autistic DM (he/him)
Beyond the usual idea of Undead vs Death between the two gods, I usually go a little deeper with the idea from MToF (IIRC) where the Raven Queen is an avid collector of the memory of the living, using them to ''decorate'' her gloomy palace. But Vecna is also the Lich-God of Secrets, so he yearns for the same memories to jealously guard in his tower on Pluton.

So both fight over the ''best'' memories and how to deal with the spirit of the dead.
Yep. I mentioned that in the OP, too. Vecna primarily wants to usurp the Raven Queen because he wants to be the God of Death, but also because of all the memories and secrets that the Raven Queen has access to from her Fortress of Memories by being in charge of the afterlife (or at least a part of it. I'm not sure how the Raven Queen works into the Fugue Plane in 5e).

And that's how Vecna gets the majority of his most-devout followers in my world; by promising them secrets that only he has access to (lichdom, becoming a demigod, truenames of demons/devils, etc).
 

Vaalingrade

Legend
A thought I had on motive and standing:

The Raven Queen is a God of knowledge and as close to omniscient as you can get in D&D. Vecna believes that this means she knows his secrets and/or secrets he alone should be privy to and thus she must be destroyed. This has doomed him to eternal failure.

However, the Raven Queen didn't know any of those secrets... until he started moving against her. The more he wars with her, the more he ties his fate to hers and the more knowledge of him she gleans from the universe. By his own struggles, he slowly gives away what is dearest to him and slowly seals his own destruction as the Raven Queen comes closer and closer to learning his greatest vulnerabilities.
 

TwiceBorn2

Explorer
Awesome "canon summary" of both characters, AcererakTriple 6 - thanks for this!

I love the homebrew ideas that have been raised in this thread so far, but especially Vaalingarde's contribution.

I'm not convinced that a god of secrets, however, would rely on vast armies to conduct mass combat against his enemy (even though Vecna did plan on bringing an army of his followers from the past to take over Oerth in Vecna Lives!). I still think elaborate schemes, secret plots, and manipulation/betrayal of the Raven Queen's allies would be Vecna's ideal modus operandi for defeating his enemy... I think he would prefer to gloat about his cleverness rather than his military might.
 

AcererakTriple6

Autistic DM (he/him)
his greatest vulnerabilities
In my world, Vecna's greatest vulnerability is the Sword of Kas, but in order for it to defeat him, someone really, really powerful has to be wielding it (Kas, an Archangel or other creature with about equal power, an Epic Level Character, etc), and the death of the god this way would probably be catastrophic enough that it would kill both the wielder of the sword, Vecna, as well as destroy the Sword of Kas. However, there's also the matter of his Phylactery (which I've deemed a "Mega-Phylactery" as it needs to be capable to taking in thousands of souls daily due to all of his follower that die, as well as hold the soul of a God. The easiest way to weaken Vecna would be to somehow deprive him of his influx of souls, but his Mega-Phylactery is held in his fortress in the Underfell and guarded by his most powerful servant (basically a super-powerful, giant, serpent/worm-shaped Allip).

So, yeah, I really like your ideas. I think it would be awesome to play in/run a campaign where the goal is to help the Raven Queen discover the location of the Sword of Kas or similar items in order to use them to slay Vecna (now that I think of it, this sorta sounds a bit similar to the end of Critical Role Season 1).
 

AcererakTriple6

Autistic DM (he/him)
Awesome "canon summary" of both characters, AcererakTriple 6 - thanks for this!

I love the homebrew ideas that have been raised in this thread so far, but especially Vaalingarde's contribution.

I'm not convinced that a god of secrets, however, would rely on vast armies to conduct mass combat against his enemy (even though Vecna did plan on bringing an army of his followers from the past to take over Oerth in Vecna Lives!). I still think elaborate schemes, secret plots, and manipulation/betrayal of the Raven Queen's allies would be Vecna's ideal modus operandi for defeating his enemy... I think he would prefer to gloat about his cleverness rather than his military might.
Definitely. Vecna is a schemer. He definitely plans on winning the war by using his schemes and plans, not his armies. I just mentioned the armies because I believe that on a plane of existence where the main population that isn't trapped in a Domain of Dread is the Shadar-Kai, known for following the Raven Queen, Vecna might want an army of undead to fight them off and hold his ground in the Shadowfell. Vecna is smart enough to know that having both brilliant schemes to overthrow and kill the Raven Queen and an army of undead to aid in conquering the rest of the Multiverse once he's done with her is better than just relying on one of those things.
 


AcererakTriple6

Autistic DM (he/him)
IMO this is the most interesting thing that's ever happened to Shadowfell. A good war is always a great place to be in RPG terms. Factions! Conflict! Yay!
Agreed. I really like it when the different planes of existence actually are locations to adventure in instead of just metaphysical concepts home to an extraplanar race. It's not useful to me if you can't adventure in it, and in order to adventure in it, it has to have conflicts that you can get involved in. The Feywild has the Seelie Court verses the Unseelie Court, the Shadowfell has Vecna versus the Raven Queen, and Avernus has Devils versus Demons. Different factions and NPCs that you can interact with and ally yourselves/become rivals with are all important parts of developing an adventuring location instead of just a plane to exist without a purpose for the players to get involved in.
 

Fenris-77

Small God of the Dozens
So, let me throw this out there first, I love Shadowfell. Love it. I want it to be awesome. SO, for my two cents, a war between Vecna and the Raven Queen is great grist for the mill. In a lot of cases the appearance of a well worn name like Vecna would turn me off, but not in this case, in this case I think he stands pretty clearly for one side of that. There's a ton of great material out there for Shadowfell, and adding a war just makes it better.
 

Lyxen

Great Old One
Note that, although I did not really like the treatment of it, the main 4e campaign which culminated with Prince of Undeath roughly has the same kind of arc, with Orcus instead of Vecna, but as Orcus has himself had a number of interesting statuses, including being slain himself, at least twice, resurrecting, gaining and losing both god and demon lord titles, being a vestige, etc.

Maybe you can get some inspiration from this as well, but good luck on your arc, indeed the Shadowfell and the Raven Queen are two really great additions to the game brought by 4e.
 

AtomicPope

Adventurer
Since much of your campaign seems to revolve around the limitations of these two gods, why not put the Sword of Kas in a place that is off limits to both gods? The Raven Queen can't retrieve it or doesn't know where it is because it's in a realm outside of her control. It's in the possession of immortal beings and since no one dies the location never gets revealed to her. Maybe the location is a place she cannot look, a fortress or dungeon on another plane. These could fall in line with Vecna's limitations as well. Lots of possibilities there.

If you want to make an adventure that spans the planes then Yugoloth are a good choice of common monsters. They have a decent CR range, lots of special abilities, they're infernal mercenaries, and they're neither devils nor demons. You could put the Sword of Kas in an abandoned fortress in Gehenna in the possession of Yugoloth mercenaries. The original warlord of the fortress (whoever) was slain leaving this company of Yugoloth to claim it. At some point in time these Yugoloth were employed to fight against or for Vecna and Kas (maybe both as they'll fight anyone) and when things went sideways they grabbed the Sword and ran because their contract was up when Kas was killed. Now you can stick that sword in the hands of any infernal warlord and at any CR rating you want.

Mordi's Tome has some really kewl infernals as well and for this campaign you might want to employ the Orthon, an infernal bounty hunter sent by Arch Dukes of Hell to hunt down and capture or kill a creature. They have invisibility at will as a bonus action, a deadly array of weapons, and lots of skills and powers. Adding another interested party could spice things up. After all, both Vecna and the Raven Queen were mortal. Who's to say some immortal fiend doesn't want power over them?
 

Aldarc

Legend
A thought I had on motive and standing:

The Raven Queen is a God of knowledge and as close to omniscient as you can get in D&D. Vecna believes that this means she knows his secrets and/or secrets he alone should be privy to and thus she must be destroyed. This has doomed him to eternal failure.

However, the Raven Queen didn't know any of those secrets... until he started moving against her. The more he wars with her, the more he ties his fate to hers and the more knowledge of him she gleans from the universe. By his own struggles, he slowly gives away what is dearest to him and slowly seals his own destruction as the Raven Queen comes closer and closer to learning his greatest vulnerabilities.
We did already have Ioun in 4e's pantheon.

@AcererakTriple6, I like what you did. I certainly think that Vecna opposes the Raven Queen in how his secrets and dark arts threaten the natural order of death that is her purview as well as the secrets she possesses. In my own Nentir Vale, however, I tend to emphasize Ioun vs. Vecna (i.e., knowledge vs. dark secrets) and then the Raven Queen vs. Orcus (i.e., death vs. undeath).
 

Voadam

Legend
In AD&D 2e, Vecna became a Demigod and made his way into the Ravenloft campaign setting, becoming a Dark Lord and gaining his own Domain of Dread, alongside his traitorous lieutenant Kas the Vampire Lord. Then, finally, he eventually escaped Ravenloft, attacked Sigil and was fended off by the Lady of Pain, almost destroyed the Multiverse after becoming a Lesser God (or something like that) in Die Vecna Die! (one of the few AD&D 2e adventures written by Wizards of the Coast), and suddenly became a Greater Deity in D&D 4e, and finally ended up in D&D 5e where he is a god that spans the Multiverse, but is more important in certain worlds (Exandria, Greyhawk) than others (Eberron, Forgotten Realms, etc). Vecna is the god of secrets (such as how to achieve Lichdom and perhaps Apotheosis), undeath (as he is a lich-god), as well as arcane magic (as a skilled wizard).

Did 4e have gradations of greater or lesser gods? I thought the core pantheon was just gods and exarchs (with exarchs ranging from powered up mortal level champions to former greater gods like Maglubiyet).
 

Urriak Uruk

Debate fuels my Fire
Although I like the idea overall, I do have one quibble I don't really like the idea of Vecna having endless armies fighting the Raven Queen's forces in the Shadowfell.

I think as the god of secrets, Vecna should be fighting the Raven Queen in a much less direct, brute force kind of way. Plus, I feel like Vecna would know how completely pointless such a war would be; after all, he was forced into a similar endless conflict with Kas in Ravenloft. It'd be super weird for him to return to exactly that plan after learning how completely futile it was against a much less powerful enemy.

So, overall, don't really like the idea of another endless battlefield. I do like a "shadow war" of agents across the multiverse, battling for information and magic in small duels and conflicts. Like secret agents, that kind of stuff.
 

AcererakTriple6

Autistic DM (he/him)
Did 4e have gradations of greater or lesser gods? I thought the core pantheon was just gods and exarchs (with exarchs ranging from powered up mortal level champions to former greater gods like Maglubiyet).
I'm not sure if it had the division, but given that 4e's Pantheon was so small (one of its major boons), I think it's safe to say that basically every god from the Dawn War Panthon is a "Greater Deity" in 5e terms.
 

AcererakTriple6

Autistic DM (he/him)
Although I like the idea overall, I do have one quibble I don't really like the idea of Vecna having endless armies fighting the Raven Queen's forces in the Shadowfell.

I think as the god of secrets, Vecna should be fighting the Raven Queen in a much less direct, brute force kind of way. Plus, I feel like Vecna would know how completely pointless such a war would be; after all, he was forced into a similar endless conflict with Kas in Ravenloft. It'd be super weird for him to return to exactly that plan after learning how completely futile it was against a much less powerful enemy.

So, overall, don't really like the idea of another endless battlefield. I do like a "shadow war" of agents across the multiverse, battling for information and magic in small duels and conflicts. Like secret agents, that kind of stuff.
I already addressed this point in this post:
Definitely. Vecna is a schemer. He definitely plans on winning the war by using his schemes and plans, not his armies. I just mentioned the armies because I believe that on a plane of existence where the main population that isn't trapped in a Domain of Dread is the Shadar-Kai, known for following the Raven Queen, Vecna might want an army of undead to fight them off and hold his ground in the Shadowfell. Vecna is smart enough to know that having both brilliant schemes to overthrow and kill the Raven Queen and an army of undead to aid in conquering the rest of the Multiverse once he's done with her is better than just relying on one of those things.
My main point was that Vecna would be doing both, if threatened by the Raven Queen's armies of Shadar-Kai. You need armies to fend off armies, and they help you delay the war in order to do the "Shadow War" to find secrets that could help you kill the Raven Queen. Obviously do it how you want, I'm just explaining my reasoning for including it.
 

Voadam

Legend
I'm not sure if it had the division, but given that 4e's Pantheon was so small (one of its major boons), I think it's safe to say that basically every god from the Dawn War Panthon is a "Greater Deity" in 5e terms.
5e splits Greater and Lesser Gods along the lines of those who are greater principles who might manifest avatars but killing the avatars does not affect the greater god and lesser gods who are embodied in the planes somewhere and could be encountered by the PCs as the gods themselves and not a mere manifestation (Lolth is specifically mentioned as an example). DMG page 11 is where divine rank and the greater versus lesser god distinction is made. The listing of gods in the PH appendix and the 4e Dawn War pantheon in the DMG do not list divine ranks or distinguish between greater and lesser gods though.

I think the fact that the 4e gods (and primordials and demon lords) had stats and were embodied in specific places in the 4e cosmology meant they would be lesser gods in 5e terms, similar to 1e deities and not 5e greater god disembodied abstractions who could not be encountered outside of manifestations, the way 2e deities were presented with stats only for avatars. So 4e Lolth of the small pantheon would be a lesser 5e god because she was actually an NPC in the setting and cosmology.
 

AcererakTriple6

Autistic DM (he/him)
Since much of your campaign seems to revolve around the limitations of these two gods, why not put the Sword of Kas in a place that is off limits to both gods? The Raven Queen can't retrieve it or doesn't know where it is because it's in a realm outside of her control. It's in the possession of immortal beings and since no one dies the location never gets revealed to her. Maybe the location is a place she cannot look, a fortress or dungeon on another plane. These could fall in line with Vecna's limitations as well. Lots of possibilities there.

If you want to make an adventure that spans the planes then Yugoloth are a good choice of common monsters. They have a decent CR range, lots of special abilities, they're infernal mercenaries, and they're neither devils nor demons. You could put the Sword of Kas in an abandoned fortress in Gehenna in the possession of Yugoloth mercenaries. The original warlord of the fortress (whoever) was slain leaving this company of Yugoloth to claim it. At some point in time these Yugoloth were employed to fight against or for Vecna and Kas (maybe both as they'll fight anyone) and when things went sideways they grabbed the Sword and ran because their contract was up when Kas was killed. Now you can stick that sword in the hands of any infernal warlord and at any CR rating you want.

Mordi's Tome has some really kewl infernals as well and for this campaign you might want to employ the Orthon, an infernal bounty hunter sent by Arch Dukes of Hell to hunt down and capture or kill a creature. They have invisibility at will as a bonus action, a deadly array of weapons, and lots of skills and powers. Adding another interested party could spice things up. After all, both Vecna and the Raven Queen were mortal. Who's to say some immortal fiend doesn't want power over them?
This post isn't about my campaign. I don't have a campaign about this, this is lore information about the two deities in general and brainstorming ideas for how to use them for people that do want to base campaigns off of their conflict. If I were to make play a campaign revolving around this conflict, I'd definitely put the Sword of Kas in a place that neither of the gods have access to.

(The OP does contain some of the info about my homebrew campaign setting, but most of it is just the standard lore about the gods. My campaign setting doesn't revolve solely around this conflict, this is just the conflict that my world has for the Shadowfell. The Feywild, Elemental Planes, and other planes of existence in my world have different conflicts.)
 

Level Up!

An Advertisement

Advertisement4

Top