Infiniti2000 said:No, you can't. That's a logical fallacy because an "infinite" amount of damage or an "infinite" ability score can't and doesn't exist. So, stick with a real example, not a strawman.![]()
I only drive one. My moniker is not actually about mathematics, though my background has a lot in it.Nim said:And I guess you'd be the expert on Infiniti. I mean, Infinity![]()
Infiniti2000 said:On a second reading of heal, though, I have to change my answer there. Heal ends the ability damaged condition, it does not specifically 'cure' the damage (though it ends it arguably by healing). I think there's a reasonable argument that in that case all ability damage 'goes away'. For restoration, however, I'll stick with curing half, to a minimum of 1 (the exception is mostly defined, but not completely, and as this mechanic, i.e. the warforged, is outside the core rules anyways, it's logical and within the spirit of the RAW to extend it to cover healing as well as damage and hit points).
So, we have consensus, though for different reasons, on all answers except for the restoration?reveal said:I'll agree with that one. Heal does say it immediately ends "any and all" ability damage.
Infiniti2000 said:So, we have consensus, though for different reasons, on all answers except for the restoration?![]()
Nim said:However, I agree with you on the hitpoint damage. The effect of Heal is halved for a Warforged, which should reasonably mean that it heals 5 hp per caster level, max 75, instead of the 10/level max 150 that it would heal for someone else. Assuming a 15th level caster, the Warforged with 100 points of damage would heal 75, not 50.
Nim said:Uh, that sounds like a question for the rules board for whatever game you're playing that allows a Str score of 'Infinite'![]()