The warforged, restoration, and you

HP damage is easier to adjudicate. Warforged get half of the hit points back, period.

It's the ability damage and Restoration that's the sticking point.
 

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Infiniti2000 said:
No, you can't. That's a logical fallacy because an "infinite" amount of damage or an "infinite" ability score can't and doesn't exist. So, stick with a real example, not a strawman. :)

And I guess you'd be the expert on Infiniti. I mean, Infinity :)
 

On a second reading of heal, though, I have to change my answer there. Heal ends the ability damaged condition, it does not specifically 'cure' the damage (though it ends it arguably by healing). I think there's a reasonable argument that in that case all ability damage 'goes away'. For restoration, however, I'll stick with curing half, to a minimum of 1 (the exception is mostly defined, but not completely, and as this mechanic, i.e. the warforged, is outside the core rules anyways, it's logical and within the spirit of the RAW to extend it to cover healing as well as damage and hit points).
 


Infiniti2000 said:
On a second reading of heal, though, I have to change my answer there. Heal ends the ability damaged condition, it does not specifically 'cure' the damage (though it ends it arguably by healing). I think there's a reasonable argument that in that case all ability damage 'goes away'. For restoration, however, I'll stick with curing half, to a minimum of 1 (the exception is mostly defined, but not completely, and as this mechanic, i.e. the warforged, is outside the core rules anyways, it's logical and within the spirit of the RAW to extend it to cover healing as well as damage and hit points).

I'll agree with that one. Heal does say it immediately ends "any and all" ability damage.
 



Nim said:
However, I agree with you on the hitpoint damage. The effect of Heal is halved for a Warforged, which should reasonably mean that it heals 5 hp per caster level, max 75, instead of the 10/level max 150 that it would heal for someone else. Assuming a 15th level caster, the Warforged with 100 points of damage would heal 75, not 50.

Just a couple more words on this - it's the effect of the spell (heal 150 hp) that should be halved, rather than the RESULT of the spell (heal 100 hp, because that's all of the damage that the target has taken and the extra healing is lost). As an example to those who disagreed:

Imagine a race that always takes half damage from ability drain. A particular member of this race has 6 points of Strength remaining, and is hit for 10 points of Strength drain. A normal character would take 6 points of Strength drain, because abilities may not drop below 0. Does this victim:

* Take 10/2=5 points of drain, leaving him at Strength 1, or
* Take 6/2=3 points of drain, leaving him at Strength 3?

I'd argue for the first; halve the damage of the attack, not the damage the character has remaining.
 

Nim said:
Uh, that sounds like a question for the rules board for whatever game you're playing that allows a Str score of 'Infinite' :)

Then how many times do you need to cast Restoration to completely heal a Warforged of ability damage?

Similarly, how many times do you need to case Lesser Restoration to completely heal a Warforged of ability damage?
 

So if restoration on a Warforged removes half of the ability damage (round down), does that means that using multiple restorations you cannot fully heal the ability damage?

In the 14 case
1st casting removes 1/2 of 14, so now has 7 pts of damage
2nd casting removes 1/2 of 7, so now has 4 pts of damage
3rd casting removes 1/2 of 4, so now has 2 pts of damage
4th casting removes 1/2 of 2, so now has 1 pt of damage
Any further castings of restoration do nothing, as half of 1 rounded down is 0
 

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