I just wanted to chime in to say that, upon reflection, renaming the warlord to "knight" makes a tremendous amount of sense. The warlord name always felt awkward to me, and previous knight classes have been too narrow and lacking. Merging the two feels more robust, be creating a leader-warrior skilled in arms, tactics, and strategy.
I'm conflicted: I do agree with this sentiment, but the specifics leave me gasping for air -- just refer to Henry V, with their 500 French knights newly-created that day at Agincourt.
Any-danged-body can be a knight if the monarch says so; but being a real warlord and "leader of others" takes certain qualifications that are not possessed by some of the people who are thrust into such leadership roles.
Personally, I think the D&D 5E Next packets already have it right: a "Knight" is a Background.
Let's leave it at that, and find a better name for the "full class" version of the Warlord that hasn't made it into the 5E "Advanced" ruleset yet.
Sure. What's interesting to consider is how far you can achieve this with a class that is mechanically similar but thematically different:Personally, I'd really like to have a healing class option other than Cleric.
I also like having an inspiring/charismatic fighter type which isn't bound to being a paladin.
I just wanted to chime in to say that, upon reflection, renaming the warlord to "knight" makes a tremendous amount of sense. The warlord name always felt awkward to me, and previous knight classes have been too narrow and lacking. Merging the two feels more robust, be creating a leader-warrior skilled in arms, tactics, and strategy.
Sure. What's interesting to consider is how far you can achieve this with a class that is mechanically similar but thematically different:
* the paladin serves a god, calls for a warhorse, and heals by saintly touch;
* the warlord serves a mortal liege (or perhaps no one), earns/tames a warhorse, and heals by inspiration.
I'd prefer Noble, which has traction as a "leader"-type class in Star Wars RPGs and doesn't come with the same cultural baggage that you get with Knight. Plus it has a wider range of possible class options, ranging from warrior-aristocracy to more courtly types with limited combat skills.
I think the CHA warlord in particular has a reasonable degree of thematic overlap with the paladin.
But my concern with the warlord in D&Dnext is a bit of a different one.
In 4e, the warlord, and especially the granting of actions, is fairly tightly integrated into a rich action economy which uses multiple "points of entry" to signal the effectiveness of encounter powers:
* Bonus damage dice;
* Bonus effects;
* Bonus actions - immediate actions, minor actions, or free actions for your friends.
The warlord's ability to grant actions is tightly bound up in this situation.
D&Dnext, though, doesn't really have the encounter power as a concept, so it's harder to see where it has space for warlord-style bonus actions, other than either the at-will version ("You attack instead of me") or the lending-damage-dice-to-my-friends version.
I therefore have some sympathy for Mearls, insofar as the mechancial simplicity of his system seems to leave little space for a class like the warlord, that expresses its theme by leveraging 4e's mechanical sophistication.
You have fewer options if you want to play a Warlord, though. Your option is: Play a Fighter and spend all your character resources taking the "Warlordy" feats.