Blackwarder
Adventurer
I think making it a specialty fit nicely
Exactly what I said on the first comment in the thread.
Warder
I think making it a specialty fit nicely
Exactly what I said on the first comment in the thread.
Warder
Oh I apologize, I actually meant to quote you but I'm a newb. Full credit to you for the idea
If it's a specialty, that's pretty much throwing it under the bus, imo.What makes you think they are throwing the warlord under the bus?
Warder
I think making it a specialty fits nicely. although, I'm sure it would work as a class. I just don't feel like it embodies where D&D Next is going.
Yep, pretty much.If it's a specialty, that's pretty much throwing it under the bus, imo.
-O
To be honest, the psychology seems a lot more to do with, "It's in a 4e book, therefore it's bad" than anything else. The fact that Next healing gets a pass but healing surges are a problem pretty much shows that.
You have fewer options if you want to play a Warlord, though. Your option is: Play a Fighter and spend all your character resources taking the "Warlordy" feats.I mean, if you could play an effective warlord, but "Warlord" doesn't happen to be a class, or if the Warlord class doesn't include healing which is in a "healer" specialty instead...is that really a problem? is that really "throwing the Warlord under the bus"? I don't think so. Its just repurposing or reassigning the various parts of 4e warlord and, as a side effect, giving you more options.
In the singular case of the warlord, I think 4e did do it right.See, I see plenty of "4e did it right! 5e must do it exactly as 4e did or I won't play." at least in this thread. ::shrug::
I mean, if you could play an effective warlord, but "Warlord" doesn't happen to be a class, or if the Warlord class doesn't include healing which is in a "healer" specialty instead...is that really a problem?