I don't want a cleric to mandatory, but neither do I want a cleric analogue to be mandatory. Extra healing should be a bonus regardless of the source.This more or less exemplifies the design philosophy issue I'm talking about. If hit points are defined in such a way that a warlord's inspirational healing all of a sudden seems cleric-like to the designers, I'm not a fan.
Healing's a pretty important function, when it comes down to it, and always has been. I've seen nothing so far to indicate that healing will somehow become unimportant in Next; indeed, since HP/damage are the major scaling mechanics, it's going to be as vital as ever. I'll say it plainly: Next shouldn't necessitate a cleric in the party. If divine spellcasters are the only ones who can actually heal HPs rather than some kind of also-ran like temp HPs or damage reduction, we're (1) back to needing magic to solve all the party's problems, and (2) right back to needing a cleric.
-O
The thing is? You're not describing Next here. Not as the system stands. The design core has damage and HPs as the major scaling element.I don't want a cleric to mandatory, but neither do I want a cleric analogue to be mandatory. Extra healing should be a bonus regardless of the source.
Having all leader classes heal just mandates their need, and means fights need to be designed so healing is useful so as to not waste a universal class feature.
Again, this is an example of design decisions I find regressive. Roles are just an acknowledgement that classes often have jobs. If you need healing, and a cleric is the only one who can heal, you're making a cleric mandatory. By expanding the healing role to include other classes, you're at least doing part of the job and making it so it's not always the cleric.Combat roles are a handy party design tool, but they were a mistake as a game design element.
The warlord should be more than a cleric for people who don't like clerics. It shouldn't be pidgeonholed into the healer role. That's what the healer speciality is for.
Because it doesn't mean Archmage. It's the class's name. Much like a new Wizard is still learning to Wizard, a new Warlord is still learning to Warlord.
How about making Wizard and Cleric "prestige classes"?
-O
Huh... where you lost me.I think the italics might have made my point a little too subtle. Maybe I should have used bold or underline instead.![]()
I was using tapatalk and not paying enough attention. I got you now!I think the italics might have made my point a little too subtle. Maybe I should have used bold or underline instead.![]()
The only candidate I know is "captain" - which is the word that Tolkien uses to describe that sort of character in LotR.if that class is going to get a different name, what should the name be?
It seems really odd to me to hang your opinion of an entire game based on whether or not some dude can scream HPs back at you.
I'm not 100% sure what I'm supposed to be Manichean about.I still think someone not playing the game because of one thing they dislike is a little too Manichean for me to not be mystified by it.
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I disagree that you can somehow divine an entire design ethos from a single rule like that.
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It doesn't seem particular to you, either (I've had convos with pemerton where he seems to feel much the same way)