Jester David
Hero
Combat healer was always a sub-role in D&D. Bring in combat healer as a regular role just means combats have to last longer and be deadlier to necessitate the healer being useful.The thing is? You're not describing Next here. Not as the system stands. The design core has damage and HPs as the major scaling element.
But sure - show me a system where healing is not vital and we'll talk. It's simply not the case now.
Most of the time, healing shoud just lengthen the adventuring day. There are ways to do that beyond replicating cure light wounds.
Damage reduction or temporary hitpoints are functionally the same thing as healing. Only they're better than healing. It's pre-healing. It's damage you're not taking. You never a miss a turn before being healed if you don't take the damage in the first place.
Classes shouldn't have roles. Characters have roles. If the player of the cleric doesn't want to heal instead they can tank, or be the party face, or deal damage.Again, this is an example of design decisions I find regressive. Roles are just an acknowledgement that classes often have jobs. If you need healing, and a cleric is the only one who can heal, you're making a cleric mandatory. By expanding the healing role to include other classes, you're at least doing part of the job and making it so it's not always the cleric.
Yes, warlords and clerics should have different niches. They certainly did in 4e, and the similar healing mechanic never overshadowed those distinctions.
-O
Nothing in the warlord description relates to healing. They were the worst healers in 4e.
But let's look at this from a class design perspective. Fighters are the class most comparable to warlords. They get two maneuvers at first level.
A warlord would either get two maneuvers or one maneuver and some form of healing. Look at the list of what warlords should do (initiative bonuses, granting attacks, granting bonus damage, allowing allies to move, etc). Now, the warlord could do two of those at first level, or just one and also heal. Two things unique to the warlords that fit the class and its flavour... or half that number and also healing.
Does healing make the warlord better with that design? No, it detracts from the warlord. The warlord loses something unique for something generic that could be aquired via a specialty or some multiclassing.
Laaaame.