TwoSix
Everyone's literal second-favorite poster
Got it. Maybe move the bundle of rules to the Equipment section, and just have Resuscitate as "The Warlord automatically succeeds on any check to use a healer's kit to stabilize or a Resuscitation kit to revive someone."?Anyone can use a Resuscitate Kit - but DC20 is a big risk for a one-shot item. The Warlord can use it without a check at 9th. Essentially CPR.
Effect similar to Revivify but with the Raise Dead rider.
Make sense to me. BM rangers have Bestial Fury as a third attack proxy, would seem fitting to give a similar ability to Chevaliers/Beast Handlers.Regarding the Extra attack at 13th - not sure what could replace this since Strike and Opportunistic strike key off it.
However dropping this could free up some powerful Paragon tier abilities to insert here. Maybe a good spot for a missing piece that is needed at the higher levels.
Potentially break it out and insert a powerful subclass ability to help firm up the flavor of the subclasses in Paragon.
For example Chevalier is free mount attack, and Beast Handler free companion attack. Commander is pretty fightery so keep the 3rd attack. Skald maybe a Bardish ability. Healer a big heal or mass heal. Diplomat maybe some sort of crowd control or action denial.
Commander definitely makes sense to get 3rd attack, he's the closest thing to a "vanilla" warlord.
The others, maybe something as a bonus when they take the Attack action? Like:
Healer: Free action ki-free Maneuver Command. ("Get over here so I can heal you!")
Diplomat: Free action Opportunistic Strike. (Giving Diplomat Opportunistic Strike for free at 3rd seems like a good way to replace the ability that got baked into baseline Op Strike.)
Skald...Hmm, not sure. 3rd attack, maybe. Or same thing as Healer. I thought about free action Rally, but that's probably way too strong for both Skald and Healer.
Skald: Free action ki-free Rally Command.