The Wayfinders - Expedition to Tempest Isle

Kraken, Glaive, and Midian split up to attack the guards on either side of the cavern. Glaive and Midian tear into their armored foes with their weapons dealing grevious wounds. Doral shakes his head in brief confusion from the roar but recovers quickly and fires another volley at the cultist across the room from him. Whisper and Garuk move up and position themselves to aid their comrades. Across the Doral, the cultist he just hit curses in pain before pointing a finger at him and beginning to chant. He only half-completes the chant however when immense jaws close around him and lift him off the ground. His shout of surprise quickly turns to a scream of pain as the head shakes him back and forth before tossing him aside. The skeletal head tries to surge forward, causing the room to shake and the stone around the neck vertebrae to crack and fracture. You can see the whites in the eyes of the other men as they redouble their efforts to slay the invaders. The cultist near Kraken points a finger at him and says "Fall!" with a commanding voice.


Kraken
[SBLOCK]
DC13 will save vs the Command spell
[/SBLOCK]

Midian / Glaive
[SBLOCK]
I don't know Midian's new AC in dino form, so I don't know if the guard hit you or not. His was the 14.

Attacks on Midian and Glaive:
Melee attacks (1d20+6=14, 1d10+2=9, 1d20+6=22, 1d10+2=7)

Your Thoqqua burns its way into through brain case this round and and begin attacking the crystal on your next turn.
[/SBLOCK]

Glaive
[SBLOCK]
You can see odd, ectoplasmic appendages beginning to sprout from the sides of the vertebrae. They flail and clutch as if trying to get a grip on the floor or walls to give them something to push against.
[/SBLOCK]

OOC: I will update my map soon, I don't have my laptop today.
 

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[sblock=]Midian / Glaive
[SBLOCK]
I don't know Midian's new AC in dino form, so I don't know if the guard hit you or not. His was the 14.

Attacks on Midian and Glaive:
Melee attacks (1d20+6=14, 1d10+2=9, 1d20+6=22, 1d10+2=7)

Your Thoqqua burns its way into through brain case this round and and begin attacking the crystal on your next turn.
[/SBLOCK]

((OOC: Since all items merge and become non-functional, Midian just has a normal dino's AC, correct? If that's the case, he has AC 17 Sorry 'bout that. ))
 

AC 19 (T13, FF16), HP 46/46, F +5,R+5,W+5
Eldritch blast: +6/+7, 3d6 damage

Glaive takes another swing at the enemy with his glowing weapon. Seeing something otherworldly he warns the others: "Beware, it tries to free itself!"

[sblock=ooc]
http://invisiblecastle.com/roller/view/2517605/The post assumes I'm still one square away from the knight enemy.
Eldritch Blast (1d20+6=21, 3d6=11, 1d6=6) sorry, had written blast, but to hit and damage is right.

active invocations: See the Unseen, Entropic Warding, DR 1 / cold iron
at-will: Blast, Glaive (+1d6 acid with shard focus), Detect Magic, Teleport, Shatter
[/sblock]
 


Doral's jaw falls open in shock before he switches targets, now firing at the second robed cultist.

OOC: If the cultist that was just tossed is dead, I'll switch to the other magic caster.
 

Whisper eyes the giant skull, but keeps her attention on the cultist spellcasters. She incants a few words and lifts a hand, ready to blast the next undead-worshiper who has the gall to try another one of those spells!

(Delaying action to Magic Missile (3d4+3) the next NPC who tries to cast something)
 

Midian Rightson, human druid

The dinosaur Midian screeches, eyes whirling in an animal blood lust, and rips into his opponent, tearing and rending with teeth and claws even as his summoned fire creature begins to burn away at the demon crystal.

[sblock=OOC]Full attack, dino wildshape, blessed: talons;damage;foreclaw;damage;foreclaw;damage;bite;damage (1d20+9=28, 1d8+4=10, 1d20+4=18, 1d3+2=4, 1d20+4=5, 1d3+2=4, 1d20+4=23, 2d4+2=9) I believe everything but one foreclaw hits, so 23 damage. Yikes!

I wasn't sure if a summoned creature could benefit from Bless, so I didn't add it into the Thoqqua's roll: Thoqqua attack;damage;burn (2nd summoned round) (1d20+4=14, 1d6+3=7, 2d6=6)[/sblock]
 

Seeing the robed cultist struggling to his feet, Doral blasts him with another volley from his hand. The man makes it to his feet, his robed rent open and blood flowing from a dozen puncture wounds. He lifts a unholy symbol from his chest and prepares to invoke his divine powers when a second volley strikes him. Whispers blast snaps the chain holding his focus and the man tumbles to the ground.
Glaive and Midian continue to carve up the man in front of them. The man is badly injured but manages somehow to keep his feet. With madness in his eyes, he whirls and strikes at Midian one last time. The blade catches the druid square in the chest and opens up a terrible wound.
The guard across the room is faring better against Kraken's attacks, backed up by another cultist. Kraken's falchion skims off the man's armor drawing sparks as the steel strikes. The man swings in return but his own blow also fails to connect. The cultist points over the shoulder of the guard at the two still in the hallway and chants a series of words. Suddenly the room grows darker as a great cloud of blackness envelops the only exit.
The chamber continues to shudder as the massive skull struggles to wrench itself free of the rock. Cracks in the stone and the bone of the neck continue to widen. You can barely see the outlines of ghostly, writhing tendrils radiating from the back of the skull. Some of them clutch and scrape at the stone as if to pull the entire thing forward. Whenever the mouth opens to roar, you catch a glimpse of a worm, the Thoqqua, wrapping itself around the crystal and hanging on for dear life as it attempts to burn its way though the shard.


Doral, Whisper
[SBLOCK]
Everything is suddenly black. You cannot see your own hand in front of your face. You can still hear combat nearby.
Spellcraft DC16
[SBLOCK]
The cultist cast Darkness
[/SBLOCK]
[/SBLOCK]

OOC
[SBLOCK]
Midian was hit for 12 points of damage.
[/SBLOCK]
 


AC 19 (T13, FF16), HP 40/46, F +5,R+5,W+5
Eldritch blast: +6/+7, 3d6 damage

Glaive swings again, hoping to finish his foe before an ally falls.

[sblock=ooc]
The post assumes I'm still one square away from the knight enemy.
Eldritch Glaive (1d20+6=21, 3d6=9, 1d6=2)

active invocations: See the Unseen, Entropic Warding, DR 1 / cold iron
at-will: Blast, Glaive (+1d6 acid with shard focus), Detect Magic, Teleport, Shatter
[/sblock]
 

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